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Searched refs:m_shaderObjs (Results 1 – 2 of 2) sorted by relevance

/external/vulkan-validation-layers/tests/
Dvkrenderframework.cpp1177 void VkPipelineObj::AddShader(VkShaderObj *shader) { m_shaderObjs.push_back(shader); } in AddShader()
1239 info.stageCount = m_shaderObjs.size(); in CreateVKPipeline()
1242 for (size_t i = 0; i < m_shaderObjs.size(); i++) { in CreateVKPipeline()
1243 … ((VkPipelineShaderStageCreateInfo *)info.pStages)[i] = m_shaderObjs[i]->GetStageCreateInfo(); in CreateVKPipeline()
Dvkrenderframework.h424 vector<VkShaderObj *> m_shaderObjs; variable