Searched refs:m_texColorBuffer (Results 1 – 1 of 1) sorted by relevance
/external/deqp/modules/gles31/functional/ |
D | es31fShaderFramebufferFetchTests.cpp | 285 GLuint m_texColorBuffer; member in deqp::gles31::Functional::__anon7dc4bafd0111::FramebufferFetchTestCase 304 , m_texColorBuffer (0) in FramebufferFetchTestCase() 348 if (m_texColorBuffer) in deinit() 350 m_gl.deleteTextures(1, &m_texColorBuffer); in deinit() 351 m_texColorBuffer = 0; in deinit() 396 …m_gl.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, m_texColorBuffer, 0… in genFramebufferWithTexture() 405 m_gl.genTextures(1, &m_texColorBuffer); in genAttachementTexture() 406 m_gl.bindTexture(GL_TEXTURE_2D, m_texColorBuffer); in genAttachementTexture() 877 m_gl.bindTexture(GL_TEXTURE_2D, m_texColorBuffer); in genSamplerTexture() 1090 m_gl.genTextures(1, &m_texColorBuffer); in genFramebufferWithGrid() [all …]
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