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Searched refs:m_texColorBuffer (Results 1 – 1 of 1) sorted by relevance

/external/deqp/modules/gles31/functional/
Des31fShaderFramebufferFetchTests.cpp285 GLuint m_texColorBuffer; member in deqp::gles31::Functional::__anon7dc4bafd0111::FramebufferFetchTestCase
304 , m_texColorBuffer (0) in FramebufferFetchTestCase()
348 if (m_texColorBuffer) in deinit()
350 m_gl.deleteTextures(1, &m_texColorBuffer); in deinit()
351 m_texColorBuffer = 0; in deinit()
396 …m_gl.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, m_texColorBuffer, 0… in genFramebufferWithTexture()
405 m_gl.genTextures(1, &m_texColorBuffer); in genAttachementTexture()
406 m_gl.bindTexture(GL_TEXTURE_2D, m_texColorBuffer); in genAttachementTexture()
877 m_gl.bindTexture(GL_TEXTURE_2D, m_texColorBuffer); in genSamplerTexture()
1090 m_gl.genTextures(1, &m_texColorBuffer); in genFramebufferWithGrid()
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