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Searched refs:m_texCube (Results 1 – 3 of 3) sorted by relevance

/external/deqp/modules/glshared/
DglsRandomShaderCase.cpp99 m_texCube[unit] = texCube; in bindTexture()
113 …for (map<int, const glu::TextureCube*>::const_iterator i = m_texCube.begin(); i != m_texCube.end()… in getBindingsCube()
127 , m_texCube (DE_NULL) in RandomShaderCase()
134 delete m_texCube; in ~RandomShaderCase()
319 if (!m_texCube) in getTexCube()
321m_texCube = new glu::TextureCube(m_renderCtx, TEXTURE_CUBE_FORMAT, TEXTURE_CUBE_DATA_TYPE, TEXTURE… in getTexCube()
336 m_texCube->getRefTexture().allocLevel((tcu::CubeFace)face, 0); in getTexCube()
337 …tcu::fillWithComponentGradients(m_texCube->getRefTexture().getLevelFace(0, (tcu::CubeFace)face), g… in getTexCube()
340 m_texCube->upload(); in getTexCube()
343 glBindTexture(GL_TEXTURE_CUBE_MAP, m_texCube->getGLTexture()); in getTexCube()
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DglsRandomShaderCase.hpp75 std::map<int, const glu::TextureCube*> m_texCube; member in deqp::gls::TextureManager
112 glu::TextureCube* m_texCube; member in deqp::gls::RandomShaderCase
/external/deqp/modules/gles31/functional/
Des31fShaderImageLoadStoreTests.cpp613 const SharedPtr<tcu::TextureCube> m_texCube; member in deqp::gles31::Functional::__anonb29d2c9e0111::LayeredImage
624 …, m_texCube (type == TEXTURETYPE_CUBE ? SharedPtr<tcu::TextureCube> (newOneLevelTextureCube (f… in LayeredImage()
642 m_texCube != DE_NULL || in LayeredImage()
652 : m_type == TEXTURETYPE_CUBE ? m_texCube->getLevelFace(0, glslImageFuncZToCubeFace(z)) in setPixel()
692 return m_texCube->getLevelFace(0, face); in getCubeFaceAccessInternal()