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Searched refs:m_textureSourceList (Results 1 – 2 of 2) sorted by relevance

/external/deqp/modules/gles31/functional/
Des31fSRGBDecodeTests.cpp905 std::vector<SRGBTestTexture*> m_textureSourceList; member in deqp::gles31::Functional::__anon227a7ee90111::SRGBTestCase
974 …for (std::size_t textureSourceIdx = 0; textureSourceIdx < m_textureSourceList.size(); textureSourc… in deinit()
976 delete m_textureSourceList[textureSourceIdx]; in deinit()
978 m_textureSourceList.clear(); in deinit()
1072 m_textureSourceList.push_back(texture); in addTexture()
1173 DE_ASSERT( uniformDataList.size() <= m_textureSourceList.size() ); in toggleDecode()
1179 if (m_textureSourceList[uniformIdx]->getDecode() == SRGBDECODE_DECODE_DEFAULT) in toggleDecode()
1186m_textureSourceList[uniformIdx]->setDecode((SRGBDecode)((m_textureSourceList[uniformIdx]->getDecod… in toggleDecode()
1194 m_textureSourceList[textureIdx]->setHasSampler(true); in bindSamplerToTexture()
1245 …for (int textureSourceIdx = 0; textureSourceIdx < (int)m_textureSourceList.size(); textureSourceId… in render()
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Des31fFboSRGBWriteControlTests.cpp849 std::vector<TextureSp> m_textureSourceList; member in deqp::gles31::Functional::__anon6afaefe80111::Renderer
880 m_textureSourceList.push_back(textureLinear); in Renderer()
883 m_textureSourceList.push_back(textureSRGB); in Renderer()
888 m_textureSourceList.clear(); in ~Renderer()
1163 gl.uniform1i(location, m_textureSourceList[idx]->getTextureUnit()); in bindActiveTexturesSamplers()
1171 m_textureSourceList[0]->bind(0); in bindAllRequiredSourceTextures()
1173 m_textureSourceList[1]->bind(0); in bindAllRequiredSourceTextures()
1176 m_textureSourceList[0]->bind(0); in bindAllRequiredSourceTextures()
1177 m_textureSourceList[1]->bind(1); in bindAllRequiredSourceTextures()
1185 for (int idx = 0; idx < (int)m_textureSourceList.size(); idx++) in unbindAllSourceTextures()
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