Searched refs:m_textureSourceList (Results 1 – 2 of 2) sorted by relevance
905 std::vector<SRGBTestTexture*> m_textureSourceList; member in deqp::gles31::Functional::__anon227a7ee90111::SRGBTestCase974 …for (std::size_t textureSourceIdx = 0; textureSourceIdx < m_textureSourceList.size(); textureSourc… in deinit()976 delete m_textureSourceList[textureSourceIdx]; in deinit()978 m_textureSourceList.clear(); in deinit()1072 m_textureSourceList.push_back(texture); in addTexture()1173 DE_ASSERT( uniformDataList.size() <= m_textureSourceList.size() ); in toggleDecode()1179 if (m_textureSourceList[uniformIdx]->getDecode() == SRGBDECODE_DECODE_DEFAULT) in toggleDecode()1186 …m_textureSourceList[uniformIdx]->setDecode((SRGBDecode)((m_textureSourceList[uniformIdx]->getDecod… in toggleDecode()1194 m_textureSourceList[textureIdx]->setHasSampler(true); in bindSamplerToTexture()1245 …for (int textureSourceIdx = 0; textureSourceIdx < (int)m_textureSourceList.size(); textureSourceId… in render()[all …]
849 std::vector<TextureSp> m_textureSourceList; member in deqp::gles31::Functional::__anon6afaefe80111::Renderer880 m_textureSourceList.push_back(textureLinear); in Renderer()883 m_textureSourceList.push_back(textureSRGB); in Renderer()888 m_textureSourceList.clear(); in ~Renderer()1163 gl.uniform1i(location, m_textureSourceList[idx]->getTextureUnit()); in bindActiveTexturesSamplers()1171 m_textureSourceList[0]->bind(0); in bindAllRequiredSourceTextures()1173 m_textureSourceList[1]->bind(0); in bindAllRequiredSourceTextures()1176 m_textureSourceList[0]->bind(0); in bindAllRequiredSourceTextures()1177 m_textureSourceList[1]->bind(1); in bindAllRequiredSourceTextures()1185 for (int idx = 0; idx < (int)m_textureSourceList.size(); idx++) in unbindAllSourceTextures()[all …]