Searched refs:m_textures3d (Results 1 – 1 of 1) sorted by relevance
738 vector<tcu::Texture3D*> m_textures3d; member in deqp::gles3::Functional::TextureUnitCase772 for (vector<tcu::Texture3D*>::iterator i = m_textures3d.begin(); i != m_textures3d.end(); i++) in deinit()774 m_textures3d.clear(); in deinit()874 …m_ndxTexType.push_back((int)m_textures3d.size()); // Remember the index this texture has in the 3d… in init()875 m_textures3d.push_back(new tcu::Texture3D(texFormat, texWidth, texHeight, texDepth)); in init()903 m_textures3d.back()->allocLevel(levelNdx); in init()910 : m_textures3d.back()->getLevel(levelNdx); in init()1016 …: texSizes.push_back(IVec3(m_textures3d[texNdxInType]->getWidth(), m_textures3d[texNdxInType]->… in iterate()1135 const tcu::Texture3D* texture = m_textures3d[ndx3d]; in upload3dTexture()