Searched refs:m_uTextureFont (Results 1 – 1 of 1) sorted by relevance
100 GLuint m_uTextureFont; member217 glDeleteTextures(1, &m_pAPI->m_uTextureFont); in ReleaseTextures()278 glBindTexture(GL_TEXTURE_2D, m_pAPI->m_uTextureFont); in Flush()467 …if(PVRTTextureLoadFromPointer(pSource, &m_pAPI->m_uTextureFont, header, true, 0U, NULL, &MetaDataM… in APIUpLoadTexture()