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Searched refs:m_uTextureFont (Results 1 – 1 of 1) sorted by relevance

/external/swiftshader/third_party/PowerVR_SDK/Tools/OGLES2/
DPVRTPrint3DAPI.cpp100 GLuint m_uTextureFont; member
217 glDeleteTextures(1, &m_pAPI->m_uTextureFont); in ReleaseTextures()
278 glBindTexture(GL_TEXTURE_2D, m_pAPI->m_uTextureFont); in Flush()
467 …if(PVRTTextureLoadFromPointer(pSource, &m_pAPI->m_uTextureFont, header, true, 0U, NULL, &MetaDataM… in APIUpLoadTexture()