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Searched refs:m_vao (Results 1 – 10 of 10) sorted by relevance

/external/deqp/modules/glshared/
DglsMemoryStressCase.cpp108 deUint32 m_vao; member in deqp::gls::TextureRenderer
182 , m_vao (0) in TextureRenderer()
196 GLU_CHECK_CALL(glGenVertexArrays(1, &m_vao)); in TextureRenderer()
231 if (m_vao != 0) in render()
232 GLU_CHECK_CALL(glBindVertexArray(m_vao)); in render()
253 if (m_vao != 0) in render()
270 deUint32 m_vao; member in deqp::gls::BufferRenderer
344 , m_vao (0) in BufferRenderer()
358 GLU_CHECK_CALL(glGenVertexArrays(1, &m_vao)); in BufferRenderer()
394 if (m_vao != 0) in render()
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DglsShaderPerformanceMeasurer.cpp130 , m_vao (0) in ShaderPerformanceMeasurer()
149 DE_ASSERT(!m_vao); in init()
150 gl.genVertexArrays(1, &m_vao); in init()
151 gl.bindVertexArray(m_vao); in init()
243 if (m_vao) in deinit()
245 gl.deleteVertexArrays(1, &m_vao); in deinit()
246 m_vao = 0; in deinit()
DglsBufferTestUtil.cpp422 , m_vao (0) in VertexArrayVerifier()
459 gl.genVertexArrays(1, &m_vao); in VertexArrayVerifier()
469 if (m_vao) gl.deleteVertexArrays(1, &m_vao); in ~VertexArrayVerifier()
599 glBindVertexArray (m_vao); in verify()
697 gl.genVertexArrays(1, &m_vao); in IndexArrayVerifier()
707 if (m_vao) gl.deleteVertexArrays(1, &m_vao); in ~IndexArrayVerifier()
784 glBindVertexArray (m_vao); in verify()
DglsBufferTestUtil.hpp258 deUint32 m_vao; member in deqp::gls::BufferTestUtil::VertexArrayVerifier
278 deUint32 m_vao; member in deqp::gls::BufferTestUtil::IndexArrayVerifier
DglsShaderPerformanceMeasurer.hpp125 deUint32 m_vao; member in deqp::gls::ShaderPerformanceMeasurer
/external/deqp/modules/gles31/stress/
Des31sVertexAttributeBindingTests.cpp144 glw::GLuint m_vao; member in deqp::gles31::Stress::__anon425371220111::BindingRenderCase
151 , m_vao (0) in BindingRenderCase()
168 m_context.getRenderContext().getFunctions().genVertexArrays(1, &m_vao); in init()
178 if (m_vao) in deinit()
180 m_context.getRenderContext().getFunctions().deleteVertexArrays(1, &m_vao); in deinit()
181 m_vao = 0; in deinit()
324 gl.glBindVertexArray(m_vao); in renderTo()
Des31sDrawTests.cpp119 glw::GLuint m_vao; member in deqp::gles31::Stress::__anonb348c3430111::InvalidDrawCase
130 , m_vao (0) in InvalidDrawCase()
167 if (m_vao) in deinit()
169 m_context.getRenderContext().getFunctions().deleteVertexArrays(1, &m_vao); in deinit()
170 m_vao = 0; in deinit()
189 gl.glGenVertexArrays(1, &m_vao); in iterate()
190 gl.glBindVertexArray(m_vao); in iterate()
/external/deqp/modules/gles31/functional/
Des31fVertexAttributeBindingTests.cpp150 glw::GLuint m_vao; member in deqp::gles31::Functional::__anoncb5279640111::BindingRenderCase
157 , m_vao (0) in BindingRenderCase()
174 m_context.getRenderContext().getFunctions().genVertexArrays(1, &m_vao); in init()
184 if (m_vao) in deinit()
186 m_context.getRenderContext().getFunctions().deleteVertexArrays(1, &m_vao); in deinit()
187 m_vao = 0; in deinit()
330 gl.glBindVertexArray(m_vao); in renderTo()
629 gl.glBindVertexArray(m_vao); in renderTo()
900 gl.glBindVertexArray(m_vao); in renderTo()
1136 gl.glBindVertexArray(m_vao); in renderTo()
Des31fGeometryShaderTests.cpp5419 glu::VertexArray* m_vao; member in deqp::gles31::Functional::__anon8f46e21a0111::VertexFeedbackCase
5432 , m_vao (DE_NULL) in VertexFeedbackCase()
5505 m_vao = new glu::VertexArray(m_context.getRenderContext()); in init()
5506 gl.bindVertexArray(**m_vao); in init()
5574 delete m_vao; in deinit()
5575 m_vao = DE_NULL; in deinit()
5787 glu::VertexArray* m_vao; member in deqp::gles31::Functional::__anon8f46e21a0111::VertexFeedbackOverflowCase
5797 , m_vao (DE_NULL) in VertexFeedbackOverflowCase()
5839 m_vao = new glu::VertexArray(m_context.getRenderContext()); in init()
5840 gl.bindVertexArray(**m_vao); in init()
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/external/deqp/modules/gles3/performance/
Des3pDepthTests.cpp107 const glu::VertexArray m_vao; member in deqp::gles3::Performance::__anon7036f9730111::RenderData
115 , m_vao (renderCtx.getFunctions()) in RenderData()
128 gl.bindVertexArray(*m_vao); in RenderData()
705 gl.bindVertexArray(*data.m_vao); in render()
716 gl.bindVertexArray(*data.m_vao); in render()