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Searched refs:m_vec2PointerLocationEnd (Results 1 – 2 of 2) sorted by relevance

/external/swiftshader/third_party/PowerVR_SDK/Shell/
DPVRShell.cpp1369 m_vec2PointerLocationEnd[0] = m_vec2PointerLocation[0] = vec2Location[0]; in TouchEnded()
1370 m_vec2PointerLocationEnd[1] = m_vec2PointerLocation[1] = vec2Location[1]; in TouchEnded()
1373 float fX = m_vec2PointerLocationEnd[0] - m_vec2PointerLocationStart[0]; in TouchEnded()
1374 float fY = m_vec2PointerLocationEnd[1] - m_vec2PointerLocationStart[1]; in TouchEnded()
1396 if (m_vec2PointerLocationEnd[0] <= 0.3f) // Left half of the screen in TouchEnded()
1398 else if (m_vec2PointerLocationEnd[0] >= 0.7f) // Right half of the screen in TouchEnded()
DPVRShellImpl.h192 float m_vec2PointerLocationEnd[2]; variable