Searched refs:m_verifyTextureSampleBuffers (Results 1 – 2 of 2) sorted by relevance
111 const bool m_verifyTextureSampleBuffers; member in deqp::gles31::Functional::MultisampleShaderRenderUtil::MultisampleRenderCase
71 …, m_verifyTextureSampleBuffers ((flags & FLAG_VERIFY_MSAA_TEXTURE_SAMPLE_BUFFERS) != 0 && target =… in MultisampleRenderCase()555 else if (m_renderTarget == TARGET_TEXTURE && !m_verifyTextureSampleBuffers) in drawOneIteration()606 else if (m_renderTarget == TARGET_TEXTURE && m_verifyTextureSampleBuffers) in drawOneIteration()683 if (m_verifyTextureSampleBuffers) in genMSSamplerSource()