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Searched refs:m_vertexShader (Results 1 – 11 of 11) sorted by relevance

/external/deqp/modules/glshared/
DglsRandomShaderCase.cpp124 , m_vertexShader (rsg::Shader::TYPE_VERTEX) in RandomShaderCase()
141 programGenerator.generate(m_parameters, m_vertexShader, m_fragmentShader); in init()
143 checkShaderLimits(m_vertexShader); in init()
145 checkProgramLimits(m_vertexShader, m_fragmentShader); in init()
150 rsg::computeUnifiedUniforms(m_vertexShader, m_fragmentShader, unifiedUniforms); in init()
154 const vector<rsg::ShaderInput*>& inputs = m_vertexShader.getInputs(); in init()
464 …glu::ShaderProgram program(m_renderCtx, glu::makeVtxFragSources(m_vertexShader.getSource(), m_frag… in iterate()
551 executor.execute(m_vertexShader, m_fragmentShader, m_uniforms); in iterate()
DglsFragOpInteractionCase.cpp442 , m_vertexShader (rsg::Shader::TYPE_VERTEX) in FragOpInteractionCase()
468 generator.generate(m_params, m_vertexShader, m_fragmentShader); in init()
469 rsg::computeUnifiedUniforms(m_vertexShader, m_fragmentShader, m_unifiedUniforms); in init()
474 …m_program = new gls::RandomShaderProgram(m_vertexShader, m_fragmentShader, (int)m_unifiedUniforms.… in init()
514 const int positionNdx = findShaderInputIndex(m_vertexShader.getInputs(), "dEQP_Position"); in iterate()
517 VertexDataStorage vertexData (m_vertexShader.getInputs(), numVertices); in iterate()
534 for (int attribNdx = 0; attribNdx < (int)m_vertexShader.getInputs().size(); ++attribNdx) in iterate()
539 const rsg::ShaderInput* shaderIn = m_vertexShader.getInputs()[attribNdx]; in iterate()
DglsRandomShaderProgram.cpp133 , m_vertexShader (vertexShader) in RandomShaderProgram()
181 for (int attribNdx = 0; attribNdx < (int)m_vertexShader.getInputs().size(); ++attribNdx) in shadeVertices()
183 const rsg::Variable* attribVar = m_vertexShader.getInputs()[attribNdx]->getVariable(); in shadeVertices()
203 m_vertexShader.execute(m_execCtx); in shadeVertices()
DglsRandomShaderProgram.hpp52 const rsg::Shader& m_vertexShader; member in deqp::gls::RandomShaderProgram
DglsFragOpInteractionCase.hpp70 rsg::Shader m_vertexShader; member in deqp::gls::FragOpInteractionCase
DglsRandomShaderCase.hpp103 rsg::Shader m_vertexShader; member in deqp::gls::RandomShaderCase
/external/deqp/external/vulkancts/modules/vulkan/
DvktDrawUtil.hpp104 , m_vertexShader (vertexShader) in ReferenceDrawContext()
112 const rr::VertexShader& m_vertexShader; member in vkt::drawutil::ReferenceDrawContext
DvktDrawUtil.cpp335 const rr::Program program(&m_vertexShader, &m_fragmentShader); in draw()
/external/deqp/external/vulkancts/modules/vulkan/pipeline/
DvktPipelineReferenceRenderer.hpp208 TexCoordVertexShader m_vertexShader; member in vkt::pipeline::CoordinateCaptureProgram
219 return rr::Program(&m_vertexShader, &m_fragmentShader); in getReferenceProgram()
/external/deqp/external/vulkancts/modules/vulkan/draw/
DvktDrawInstancedTests.cpp247 m_vertexShader = "#version 430\n" in InstancedDrawCase()
282 programCollection.glslSources.add("InstancedDrawVert") << glu::VertexSource(m_vertexShader); in initPrograms()
288 std::string m_vertexShader; member in vkt::Draw::__anon72ae7aea0111::InstancedDrawCase
/external/swiftshader/third_party/PowerVR_SDK/Examples/Beginner/01_HelloAPI/OGLES2/
DOGLES2HelloAPI_OSX.mm52 GLuint m_vertexShader; field
646 glDeleteShader(m_vertexShader);