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Searched refs:makeSafeLods (Results 1 – 2 of 2) sorted by relevance

/external/deqp/modules/gles2/functional/
Des2fTextureUnitTests.cpp247 …void makeSafeLods (const vector<IVec2>& textureSizes, const IVec2& viewportSize); // Modifies …
412 void MultiTexShader::makeSafeLods (const vector<IVec2>& textureSizes, const IVec2& viewportSize) in makeSafeLods() function in deqp::gles2::Functional::MultiTexShader
790 m_shader->makeSafeLods(texSizes, IVec2(viewportWidth, viewportHeight)); in iterate()
/external/deqp/modules/gles3/functional/
Des3fTextureUnitTests.cpp343 …void makeSafeLods (const vector<IVec3>& textureSizes, const IVec2& viewportSize); // Modifies …
561 void MultiTexShader::makeSafeLods (const vector<IVec3>& textureSizes, const IVec2& viewportSize) in makeSafeLods() function in deqp::gles3::Functional::MultiTexShader
1022 m_shader->makeSafeLods(texSizes, IVec2(viewportWidth, viewportHeight)); in iterate()