Searched refs:mask_matrix (Results 1 – 3 of 3) sorted by relevance
/external/mesa3d/src/gallium/state_trackers/xa/ |
D | xa_renderer.c | 248 const float *src_matrix, const float *mask_matrix) in add_vertex_data2() argument 270 if (mask_matrix) { in add_vertex_data2() 271 map_point((float *)mask_matrix, mpt0[0], mpt0[1], &mpt0[0], &mpt0[1]); in add_vertex_data2() 272 map_point((float *)mask_matrix, mpt1[0], mpt1[1], &mpt1[0], &mpt1[1]); in add_vertex_data2() 596 const float *mask_matrix) in renderer_texture() argument 607 if (mask_matrix) { in renderer_texture() 609 debug_printf("%f, %f, %f\n", mask_matrix[0], mask_matrix[1], mask_matrix[2]); in renderer_texture() 610 debug_printf("%f, %f, %f\n", mask_matrix[3], mask_matrix[4], mask_matrix[5]); in renderer_texture() 611 debug_printf("%f, %f, %f\n", mask_matrix[6], mask_matrix[7], mask_matrix[8]); in renderer_texture() 632 src_matrix, mask_matrix); in renderer_texture()
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D | xa_composite.c | 520 const float *mask_matrix = NULL; in xa_composite_rect() local 527 mask_matrix = comp->mask->transform; in xa_composite_rect() 530 src_matrix, mask_matrix); in xa_composite_rect()
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D | xa_priv.h | 296 const float *mask_matrix);
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