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Searched refs:mask_matrix (Results 1 – 3 of 3) sorted by relevance

/external/mesa3d/src/gallium/state_trackers/xa/
Dxa_renderer.c248 const float *src_matrix, const float *mask_matrix) in add_vertex_data2() argument
270 if (mask_matrix) { in add_vertex_data2()
271 map_point((float *)mask_matrix, mpt0[0], mpt0[1], &mpt0[0], &mpt0[1]); in add_vertex_data2()
272 map_point((float *)mask_matrix, mpt1[0], mpt1[1], &mpt1[0], &mpt1[1]); in add_vertex_data2()
596 const float *mask_matrix) in renderer_texture() argument
607 if (mask_matrix) { in renderer_texture()
609 debug_printf("%f, %f, %f\n", mask_matrix[0], mask_matrix[1], mask_matrix[2]); in renderer_texture()
610 debug_printf("%f, %f, %f\n", mask_matrix[3], mask_matrix[4], mask_matrix[5]); in renderer_texture()
611 debug_printf("%f, %f, %f\n", mask_matrix[6], mask_matrix[7], mask_matrix[8]); in renderer_texture()
632 src_matrix, mask_matrix); in renderer_texture()
Dxa_composite.c520 const float *mask_matrix = NULL; in xa_composite_rect() local
527 mask_matrix = comp->mask->transform; in xa_composite_rect()
530 src_matrix, mask_matrix); in xa_composite_rect()
Dxa_priv.h296 const float *mask_matrix);