Home
last modified time | relevance | path

Searched refs:materialAmbient (Results 1 – 5 of 5) sorted by relevance

/external/swiftshader/src/Renderer/
DVertexProcessor.cpp403 void VertexProcessor::setMaterialAmbient(const Color<float> &materialAmbient) in setMaterialAmbient() argument
405 ff.materialAmbient[0] = materialAmbient.r; in setMaterialAmbient()
406 ff.materialAmbient[1] = materialAmbient.g; in setMaterialAmbient()
407 ff.materialAmbient[2] = materialAmbient.b; in setMaterialAmbient()
408 ff.materialAmbient[3] = materialAmbient.a; in setMaterialAmbient()
DVertexProcessor.hpp171 float4 materialAmbient; member
236 void setMaterialAmbient(const Color<float> &materialAmbient);
/external/swiftshader/src/Shader/
DVertexPipeline.cpp404 …Float4 materialAmbient = *Pointer<Float4>(data + OFFSET(DrawData,ff.materialAmbient)); // FIXME:… in pipeline() local
406 ambient.x = ambient.x * materialAmbient.x; in pipeline()
407 ambient.y = ambient.y * materialAmbient.y; in pipeline()
408 ambient.z = ambient.z * materialAmbient.z; in pipeline()
/external/swiftshader/src/OpenGL/libGLES_CM/
DContext.cpp188 materialAmbient = {0.2f, 0.2f, 0.2f, 1.0f}; in Context()
702 materialAmbient.red = red; in setMaterialAmbient()
703 materialAmbient.green = green; in setMaterialAmbient()
704 materialAmbient.blue = blue; in setMaterialAmbient()
705 materialAmbient.alpha = alpha; in setMaterialAmbient()
1975 …setMaterialAmbient(sw::Color<float>(materialAmbient.red, materialAmbient.green, materialAmbient.bl… in applyState()
DContext.h616 Color materialAmbient; variable