Searched refs:maxCombinedSamplers (Results 1 – 3 of 3) sorted by relevance
228 int maxCombinedSamplers() const { return fMaxCombinedSamplers; } in maxCombinedSamplers() function
387 if (numCombinedSamplers > shaderCaps.maxCombinedSamplers()) { in checkSamplerCounts()
230 fHWBoundTextureUniqueIDs.reset(this->caps()->shaderCaps()->maxCombinedSamplers()); in GrGLGpu()249 fHWBufferTextures.reset(this->caps()->shaderCaps()->maxCombinedSamplers()); in GrGLGpu()