Home
last modified time | relevance | path

Searched refs:maxUniformComponents (Results 1 – 4 of 4) sorted by relevance

/external/deqp/modules/gles3/functional/
Des3fInteger64StateQueryTests.cpp238 GLint maxUniformComponents = 0; in test() local
240 glGetIntegerv(m_targetMaxUniformComponentsName, &maxUniformComponents); in test()
244 …mbinedUniformComponents = GLuint64(maxUniformBlocks) * uniformBlockSize / 4 + maxUniformComponents; in test()
/external/deqp/modules/gles31/functional/
Des31fIntegerStateQueryTests.cpp542 StateQueryMemoryWriteGuard<glw::GLint> maxUniformComponents; in iterate() local
543 gl.glGetIntegerv(maxUniformComponentsEnum, &maxUniformComponents); in iterate()
546 …Validity(result) && maxUniformBlockSize.verifyValidity(result) && maxUniformComponents.verifyValid… in iterate()
547 …, ((int)maxUniformBlocks) * ((int)maxUniformBlockSize) / 4 + (int)maxUniformComponents, m_verifier… in iterate()
Des31fGeometryShaderTests.cpp5353 StateQueryMemoryWriteGuard<glw::GLint> maxUniformComponents; in iterate() local
5354 gl.glGetIntegerv(GL_MAX_GEOMETRY_UNIFORM_COMPONENTS, &maxUniformComponents); in iterate()
5357 …Validity(result) && maxUniformBlockSize.verifyValidity(result) && maxUniformComponents.verifyValid… in iterate()
5359 …t int limit = ((int)maxUniformBlocks) * ((int)maxUniformBlockSize) / 4 + (int)maxUniformComponents; in iterate()
Des31fTessellationTests.cpp6503 StateQueryMemoryWriteGuard<glw::GLint> maxUniformComponents; in iterate() local
6504 gl.glGetIntegerv(m_defaultComponents, &maxUniformComponents); in iterate()
6507 …Validity(result) && maxUniformBlockSize.verifyValidity(result) && maxUniformComponents.verifyValid… in iterate()
6509 …t int limit = ((int)maxUniformBlocks) * ((int)maxUniformBlockSize) / 4 + (int)maxUniformComponents; in iterate()