Searched refs:maxUnits (Results 1 – 2 of 2) sorted by relevance
/external/deqp/modules/gles31/functional/ |
D | es31fLayoutBindingTests.cpp | 396 glw::GLint maxUnits = 0; // Maximum available uniforms for this test in init() local 413 maxUnits = maxVertexUnits; in init() 417 maxUnits = maxFragmentUnits; in init() 421 maxUnits = maxCombinedUnits/2; in init() 437 if (maxUnits < 2) in init() 439 m_numBindings = rnd.getInt(2, deMin32(MAX_UNIFORM_MULTIPLE_INSTANCES, maxUnits)); in init() 444 if (maxUnits < 2) in init() 446 m_numBindings = rnd.getInt(2, deMin32(MAX_UNIFORM_ARRAY_SIZE, maxUnits)); in init() 771 glw::GLint maxUnits = 0; // Maximum available uniforms for this test in init() local 810 maxUnits = maxVertexUnits; in init() [all …]
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/external/skia/src/gpu/gl/ |
D | GrGLCaps.cpp | 353 GrGLint maxUnits; in init() local 354 GR_GL_GetIntegerv(gli, GR_GL_MAX_IMAGE_UNITS, &maxUnits); in init() 367 maxUnits), kMaxSaneImages); in init() 368 shaderCaps->fMaxVertexImageStorages = SkTMin(maxUnits, in init() 370 shaderCaps->fMaxGeometryImageStorages = SkTMin(maxUnits, in init() 372 shaderCaps->fMaxFragmentImageStorages = SkTMin(maxUnits, in init()
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