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Searched refs:maxUnits (Results 1 – 2 of 2) sorted by relevance

/external/deqp/modules/gles31/functional/
Des31fLayoutBindingTests.cpp396 glw::GLint maxUnits = 0; // Maximum available uniforms for this test in init() local
413 maxUnits = maxVertexUnits; in init()
417 maxUnits = maxFragmentUnits; in init()
421 maxUnits = maxCombinedUnits/2; in init()
437 if (maxUnits < 2) in init()
439 m_numBindings = rnd.getInt(2, deMin32(MAX_UNIFORM_MULTIPLE_INSTANCES, maxUnits)); in init()
444 if (maxUnits < 2) in init()
446 m_numBindings = rnd.getInt(2, deMin32(MAX_UNIFORM_ARRAY_SIZE, maxUnits)); in init()
771 glw::GLint maxUnits = 0; // Maximum available uniforms for this test in init() local
810 maxUnits = maxVertexUnits; in init()
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/external/skia/src/gpu/gl/
DGrGLCaps.cpp353 GrGLint maxUnits; in init() local
354 GR_GL_GetIntegerv(gli, GR_GL_MAX_IMAGE_UNITS, &maxUnits); in init()
367 maxUnits), kMaxSaneImages); in init()
368 shaderCaps->fMaxVertexImageStorages = SkTMin(maxUnits, in init()
370 shaderCaps->fMaxGeometryImageStorages = SkTMin(maxUnits, in init()
372 shaderCaps->fMaxFragmentImageStorages = SkTMin(maxUnits, in init()