Searched refs:maxVertexTextures (Results 1 – 2 of 2) sorted by relevance
568 GLint maxVertexTextures; in init() local569 glGetIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, &maxVertexTextures); in init()571 if (maxVertexTextures < 1) in init()874 GLint maxVertexTextures; in init() local875 glGetIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, &maxVertexTextures); in init()877 if (maxVertexTextures < 1) in init()1214 GLint maxVertexTextures; in init() local1215 glGetIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, &maxVertexTextures); in init()1217 if (maxVertexTextures < 1) in init()1554 GLint maxVertexTextures; in init() local[all …]
468 GLint maxVertexTextures; in init() local469 glGetIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, &maxVertexTextures); in init()471 if (maxVertexTextures < 1) in init()771 GLint maxVertexTextures; in init() local772 glGetIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, &maxVertexTextures); in init()774 if (maxVertexTextures < 1) in init()