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Searched refs:max_out_prims (Results 1 – 2 of 2) sorted by relevance

/external/mesa3d/src/gallium/auxiliary/draw/
Ddraw_gs.c551 unsigned max_out_prims = in draw_geometry_shader_run() local
561 max_out_prims = MAX2(max_out_prims, 1); in draw_geometry_shader_run()
582 shader->max_output_vertices, max_out_prims, in draw_geometry_shader_run()
596 shader->primitive_lengths = MALLOC(max_out_prims * sizeof(unsigned) * shader->num_invocations); in draw_geometry_shader_run()
602 if (max_out_prims > shader->max_out_prims) { in draw_geometry_shader_run()
605 for (i = 0; i < shader->max_out_prims; ++i) { in draw_geometry_shader_run()
611 shader->llvm_prim_lengths = MALLOC(max_out_prims * sizeof(unsigned*)); in draw_geometry_shader_run()
612 for (i = 0; i < max_out_prims; ++i) { in draw_geometry_shader_run()
618 shader->max_out_prims = max_out_prims; in draw_geometry_shader_run()
759 gs->max_out_prims = 0; in draw_create_geometry_shader()
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Ddraw_gs.h91 unsigned max_out_prims; member