Searched refs:max_uniform_components (Results 1 – 1 of 1) sorted by relevance
838 int max_uniform_components = 32 * 8; in move_push_constants_to_pull_constants() local839 if (this->uniforms * 4 <= max_uniform_components) in move_push_constants_to_pull_constants()850 if (i >= max_uniform_components) { in move_push_constants_to_pull_constants()