Searched refs:maximumVertexShader30InstructionSlots (Results 1 – 1 of 1) sorted by relevance
1216 unsigned int maximumVertexShader30InstructionSlots = 0; in GetDeviceCaps() local1221 if(vertexShaderVersion >= D3DVS_VERSION(3, 0)) maximumVertexShader30InstructionSlots = 32768; in GetDeviceCaps()1588 …caps.MaxVertexShader30InstructionSlots = maximumVertexShader30InstructionSlots; // Maximum number … in GetDeviceCaps()