Searched refs:minVertexUniformComponents (Results 1 – 1 of 1) sorted by relevance
426 const int minVertexUniformComponents = 1024; in init() local432 …exUniformComponents = (minVertexUniformBlocks*minUniformBlockSize)/4 + minVertexUniformComponents; in init()475 …_vertex_uniform_components, GL_MAX_VERTEX_UNIFORM_COMPONENTS, GLint, minVertexUniformComponents); in init()476 …ax_vertex_uniform_vectors, GL_MAX_VERTEX_UNIFORM_VECTORS, GLint, minVertexUniformComponents/4); in init()