Searched refs:min_f (Results 1 – 1 of 1) sorted by relevance
171 GLfloat min_f, max_f; in _swrast_depth_clamp_span() local175 min_f = ctx->ViewportArray[0].Near; in _swrast_depth_clamp_span()178 min_f = ctx->ViewportArray[0].Far; in _swrast_depth_clamp_span()190 min = (GLint) (min_f * fb->_DepthMaxF); in _swrast_depth_clamp_span()