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Searched refs:multiSampleDepth (Results 1 – 16 of 16) sorted by relevance

/external/swiftshader/src/OpenGL/libGLES_CM/
DDevice.hpp52 …ace(unsigned int width, unsigned int height, sw::Format format, int multiSampleDepth, bool discard…
53 …get(unsigned int width, unsigned int height, sw::Format format, int multiSampleDepth, bool lockabl…
DDevice.cpp220 …ace(unsigned int width, unsigned int height, sw::Format format, int multiSampleDepth, bool discard) in createDepthStencilSurface() argument
253 egl::Image *surface = egl::Image::create(width, height, format, multiSampleDepth, lockable); in createDepthStencilSurface()
264 …get(unsigned int width, unsigned int height, sw::Format format, int multiSampleDepth, bool lockabl… in createRenderTarget() argument
272 egl::Image *surface = egl::Image::create(width, height, format, multiSampleDepth, lockable); in createRenderTarget()
DTexture.cpp800 egl::Image *createBackBuffer(int width, int height, sw::Format format, int multiSampleDepth) in createBackBuffer() argument
808 return egl::Image::create(width, height, format, multiSampleDepth, false); in createBackBuffer()
811 egl::Image *createDepthStencil(int width, int height, sw::Format format, int multiSampleDepth) in createDepthStencil() argument
844 egl::Image *surface = egl::Image::create(width, height, format, multiSampleDepth, lockable); in createDepthStencil()
DlibGLES_CM.hpp224 egl::Image *(*createBackBuffer)(int width, int height, sw::Format format, int multiSampleDepth);
225 egl::Image *(*createDepthStencil)(int width, int height, sw::Format format, int multiSampleDepth);
Dmain.cpp335 egl::Image *createBackBuffer(int width, int height, sw::Format format, int multiSampleDepth);
336 egl::Image *createDepthStencil(int width, int height, sw::Format format, int multiSampleDepth);
/external/swiftshader/src/OpenGL/libGL/
DDevice.hpp60 …ace(unsigned int width, unsigned int height, sw::Format format, int multiSampleDepth, bool discard…
61 …get(unsigned int width, unsigned int height, sw::Format format, int multiSampleDepth, bool lockabl…
DImage.cpp41 , internalFormat(selectInternalFormat(format, type)), multiSampleDepth(1) in Image()
47 …ture, GLsizei width, GLsizei height, sw::Format internalFormat, int multiSampleDepth, bool lockabl… in Image() argument
48 …mat(internalFormat), format(0 /*GL_NONE*/), type(0 /*GL_NONE*/), multiSampleDepth(multiSampleDepth) in Image()
49 …, sw::Surface(getParentResource(parentTexture), width, height, multiSampleDepth, internalFormat, l… in Image()
111 return multiSampleDepth; in getMultiSampleDepth()
DImage.hpp33 …ture, GLsizei width, GLsizei height, sw::Format internalFormat, int multiSampleDepth, bool lockabl…
91 const int multiSampleDepth; member in gl::Image
DDevice.cpp255 …ace(unsigned int width, unsigned int height, sw::Format format, int multiSampleDepth, bool discard) in createDepthStencilSurface() argument
288 Image *surface = new Image(0, width, height, format, multiSampleDepth, lockable, true); in createDepthStencilSurface()
299 …get(unsigned int width, unsigned int height, sw::Format format, int multiSampleDepth, bool lockabl… in createRenderTarget() argument
307 Image *surface = new Image(0, width, height, format, multiSampleDepth, lockable, true); in createRenderTarget()
/external/swiftshader/src/OpenGL/common/
DImage.hpp86 …Image(GLsizei width, GLsizei height, sw::Format internalFormat, int multiSampleDepth, bool lockabl… in Image() argument
87 : sw::Surface(nullptr, width, height, multiSampleDepth, internalFormat, lockable, true), in Image()
88 …ormat(0 /*GL_NONE*/), type(0 /*GL_NONE*/), internalFormat(internalFormat), depth(multiSampleDepth), in Image()
106 …reate(GLsizei width, GLsizei height, sw::Format internalFormat, int multiSampleDepth, bool lockabl…
DImage.cpp1190 …ation(GLsizei width, GLsizei height, sw::Format internalFormat, int multiSampleDepth, bool lockabl… in ImageImplementation() argument
1191 : Image(width, height, internalFormat, multiSampleDepth, lockable) {} in ImageImplementation()
1229 …reate(GLsizei width, GLsizei height, sw::Format internalFormat, int multiSampleDepth, bool lockabl… in create() argument
1231 return new ImageImplementation(width, height, internalFormat, multiSampleDepth, lockable); in create()
/external/swiftshader/src/OpenGL/libGLESv2/
DDevice.hpp61 …ace(unsigned int width, unsigned int height, sw::Format format, int multiSampleDepth, bool discard…
62 …get(unsigned int width, unsigned int height, sw::Format format, int multiSampleDepth, bool lockabl…
DDevice.cpp252 …ace(unsigned int width, unsigned int height, sw::Format format, int multiSampleDepth, bool discard) in createDepthStencilSurface() argument
289 egl::Image *surface = egl::Image::create(width, height, format, multiSampleDepth, lockable); in createDepthStencilSurface()
300 …get(unsigned int width, unsigned int height, sw::Format format, int multiSampleDepth, bool lockabl… in createRenderTarget() argument
308 egl::Image *surface = egl::Image::create(width, height, format, multiSampleDepth, lockable); in createRenderTarget()
DTexture.cpp1969 …NCTION egl::Image *createBackBuffer(int width, int height, sw::Format format, int multiSampleDepth) in createBackBuffer() argument
1977 return egl::Image::create(width, height, format, multiSampleDepth, false); in createBackBuffer()
1980 …TION egl::Image *createDepthStencil(int width, int height, sw::Format format, int multiSampleDepth) in createDepthStencil() argument
2013 egl::Image *surface = egl::Image::create(width, height, format, multiSampleDepth, lockable); in createDepthStencil()
DlibGLESv2.hpp247 egl::Image *(*createBackBuffer)(int width, int height, sw::Format format, int multiSampleDepth);
248 egl::Image *(*createDepthStencil)(int width, int height, sw::Format format, int multiSampleDepth);
Dmain.cpp1343 egl::Image *createBackBuffer(int width, int height, sw::Format format, int multiSampleDepth);
1344 egl::Image *createDepthStencil(int width, int height, sw::Format format, int multiSampleDepth);