/external/swiftshader/src/OpenGL/libGLES_CM/ |
D | Device.hpp | 52 …ace(unsigned int width, unsigned int height, sw::Format format, int multiSampleDepth, bool discard… 53 …get(unsigned int width, unsigned int height, sw::Format format, int multiSampleDepth, bool lockabl…
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D | Device.cpp | 220 …ace(unsigned int width, unsigned int height, sw::Format format, int multiSampleDepth, bool discard) in createDepthStencilSurface() argument 253 egl::Image *surface = egl::Image::create(width, height, format, multiSampleDepth, lockable); in createDepthStencilSurface() 264 …get(unsigned int width, unsigned int height, sw::Format format, int multiSampleDepth, bool lockabl… in createRenderTarget() argument 272 egl::Image *surface = egl::Image::create(width, height, format, multiSampleDepth, lockable); in createRenderTarget()
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D | Texture.cpp | 800 egl::Image *createBackBuffer(int width, int height, sw::Format format, int multiSampleDepth) in createBackBuffer() argument 808 return egl::Image::create(width, height, format, multiSampleDepth, false); in createBackBuffer() 811 egl::Image *createDepthStencil(int width, int height, sw::Format format, int multiSampleDepth) in createDepthStencil() argument 844 egl::Image *surface = egl::Image::create(width, height, format, multiSampleDepth, lockable); in createDepthStencil()
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D | libGLES_CM.hpp | 224 egl::Image *(*createBackBuffer)(int width, int height, sw::Format format, int multiSampleDepth); 225 egl::Image *(*createDepthStencil)(int width, int height, sw::Format format, int multiSampleDepth);
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D | main.cpp | 335 egl::Image *createBackBuffer(int width, int height, sw::Format format, int multiSampleDepth); 336 egl::Image *createDepthStencil(int width, int height, sw::Format format, int multiSampleDepth);
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/external/swiftshader/src/OpenGL/libGL/ |
D | Device.hpp | 60 …ace(unsigned int width, unsigned int height, sw::Format format, int multiSampleDepth, bool discard… 61 …get(unsigned int width, unsigned int height, sw::Format format, int multiSampleDepth, bool lockabl…
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D | Image.cpp | 41 , internalFormat(selectInternalFormat(format, type)), multiSampleDepth(1) in Image() 47 …ture, GLsizei width, GLsizei height, sw::Format internalFormat, int multiSampleDepth, bool lockabl… in Image() argument 48 …mat(internalFormat), format(0 /*GL_NONE*/), type(0 /*GL_NONE*/), multiSampleDepth(multiSampleDepth) in Image() 49 …, sw::Surface(getParentResource(parentTexture), width, height, multiSampleDepth, internalFormat, l… in Image() 111 return multiSampleDepth; in getMultiSampleDepth()
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D | Image.hpp | 33 …ture, GLsizei width, GLsizei height, sw::Format internalFormat, int multiSampleDepth, bool lockabl… 91 const int multiSampleDepth; member in gl::Image
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D | Device.cpp | 255 …ace(unsigned int width, unsigned int height, sw::Format format, int multiSampleDepth, bool discard) in createDepthStencilSurface() argument 288 Image *surface = new Image(0, width, height, format, multiSampleDepth, lockable, true); in createDepthStencilSurface() 299 …get(unsigned int width, unsigned int height, sw::Format format, int multiSampleDepth, bool lockabl… in createRenderTarget() argument 307 Image *surface = new Image(0, width, height, format, multiSampleDepth, lockable, true); in createRenderTarget()
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/external/swiftshader/src/OpenGL/common/ |
D | Image.hpp | 86 …Image(GLsizei width, GLsizei height, sw::Format internalFormat, int multiSampleDepth, bool lockabl… in Image() argument 87 : sw::Surface(nullptr, width, height, multiSampleDepth, internalFormat, lockable, true), in Image() 88 …ormat(0 /*GL_NONE*/), type(0 /*GL_NONE*/), internalFormat(internalFormat), depth(multiSampleDepth), in Image() 106 …reate(GLsizei width, GLsizei height, sw::Format internalFormat, int multiSampleDepth, bool lockabl…
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D | Image.cpp | 1190 …ation(GLsizei width, GLsizei height, sw::Format internalFormat, int multiSampleDepth, bool lockabl… in ImageImplementation() argument 1191 : Image(width, height, internalFormat, multiSampleDepth, lockable) {} in ImageImplementation() 1229 …reate(GLsizei width, GLsizei height, sw::Format internalFormat, int multiSampleDepth, bool lockabl… in create() argument 1231 return new ImageImplementation(width, height, internalFormat, multiSampleDepth, lockable); in create()
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/external/swiftshader/src/OpenGL/libGLESv2/ |
D | Device.hpp | 61 …ace(unsigned int width, unsigned int height, sw::Format format, int multiSampleDepth, bool discard… 62 …get(unsigned int width, unsigned int height, sw::Format format, int multiSampleDepth, bool lockabl…
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D | Device.cpp | 252 …ace(unsigned int width, unsigned int height, sw::Format format, int multiSampleDepth, bool discard) in createDepthStencilSurface() argument 289 egl::Image *surface = egl::Image::create(width, height, format, multiSampleDepth, lockable); in createDepthStencilSurface() 300 …get(unsigned int width, unsigned int height, sw::Format format, int multiSampleDepth, bool lockabl… in createRenderTarget() argument 308 egl::Image *surface = egl::Image::create(width, height, format, multiSampleDepth, lockable); in createRenderTarget()
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D | Texture.cpp | 1969 …NCTION egl::Image *createBackBuffer(int width, int height, sw::Format format, int multiSampleDepth) in createBackBuffer() argument 1977 return egl::Image::create(width, height, format, multiSampleDepth, false); in createBackBuffer() 1980 …TION egl::Image *createDepthStencil(int width, int height, sw::Format format, int multiSampleDepth) in createDepthStencil() argument 2013 egl::Image *surface = egl::Image::create(width, height, format, multiSampleDepth, lockable); in createDepthStencil()
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D | libGLESv2.hpp | 247 egl::Image *(*createBackBuffer)(int width, int height, sw::Format format, int multiSampleDepth); 248 egl::Image *(*createDepthStencil)(int width, int height, sw::Format format, int multiSampleDepth);
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D | main.cpp | 1343 egl::Image *createBackBuffer(int width, int height, sw::Format format, int multiSampleDepth); 1344 egl::Image *createDepthStencil(int width, int height, sw::Format format, int multiSampleDepth);
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