Searched refs:mutateInventory (Results 1 – 3 of 3) sorted by relevance
/external/flatbuffers/tests/ |
D | JavaTest.java | 157 TestEq(monster.mutateInventory(0, 1), true); in main() 158 TestEq(monster.mutateInventory(1, 2), true); in main() 159 TestEq(monster.mutateInventory(2, 3), true); in main() 160 TestEq(monster.mutateInventory(3, 4), true); in main() 161 TestEq(monster.mutateInventory(4, 5), true); in main() 168 TestEq(monster.mutateInventory(0, 0), true); in main() 169 TestEq(monster.mutateInventory(1, 1), true); in main() 170 TestEq(monster.mutateInventory(2, 2), true); in main() 171 TestEq(monster.mutateInventory(3, 3), true); in main() 172 TestEq(monster.mutateInventory(4, 4), true); in main()
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/external/flatbuffers/tests/MyGame/Example/ |
D | Monster.java | 32 …public boolean mutateInventory(int j, int inventory) { int o = __offset(14); if (o != 0) { bb.put(… in mutateInventory() method in Monster
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/external/flatbuffers/docs/source/ |
D | Tutorial.md | 1799 monster.mutateInventory(0, 1); // Set vector element.
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