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Searched refs:mutateInventory (Results 1 – 3 of 3) sorted by relevance

/external/flatbuffers/tests/
DJavaTest.java157 TestEq(monster.mutateInventory(0, 1), true); in main()
158 TestEq(monster.mutateInventory(1, 2), true); in main()
159 TestEq(monster.mutateInventory(2, 3), true); in main()
160 TestEq(monster.mutateInventory(3, 4), true); in main()
161 TestEq(monster.mutateInventory(4, 5), true); in main()
168 TestEq(monster.mutateInventory(0, 0), true); in main()
169 TestEq(monster.mutateInventory(1, 1), true); in main()
170 TestEq(monster.mutateInventory(2, 2), true); in main()
171 TestEq(monster.mutateInventory(3, 3), true); in main()
172 TestEq(monster.mutateInventory(4, 4), true); in main()
/external/flatbuffers/tests/MyGame/Example/
DMonster.java32 …public boolean mutateInventory(int j, int inventory) { int o = __offset(14); if (o != 0) { bb.put(… in mutateInventory() method in Monster
/external/flatbuffers/docs/source/
DTutorial.md1799 monster.mutateInventory(0, 1); // Set vector element.