Searched refs:mutate_mana (Results 1 – 5 of 5) sorted by relevance
89 var manaRes = monster.mutate_mana(10);
631 MyGame.Example.Monster.prototype.mutate_mana = function(value) { method in MyGame.Example.Monster
290 auto mana_ok = monster->mutate_mana(10); in MutateFlatBuffersTest()
543 bool mutate_mana(int16_t _mana) {
184 bool mutate_mana(int16_t _mana) {