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Searched refs:n001 (Results 1 – 2 of 2) sorted by relevance

/external/skia/src/core/
DSkColorLookUpTable.cpp58 const int n001 = 3 * fGridPoints[1] * fGridPoints[2]; in interp3D() local
60 const int n011 = n001 + n010; in interp3D()
62 const int n101 = n100 + n001; in interp3D()
64 const int n111 = n110 + n001; in interp3D()
67 const float* ptr = &(table()[ix*n001 + iy*n010 + iz*n100]); in interp3D()
89 diffY * (ptr[n011] - ptr[n001]) + in interp3D()
90 diffX * (ptr[n001] - ptr[n000])); in interp3D()
98 dst[i] = (ptr[n000] + diffZ * (ptr[n101] - ptr[n001]) + in interp3D()
100 diffX * (ptr[n001] - ptr[n000])); in interp3D()
/external/vulkan-validation-layers/libs/glm/gtc/
Dnoise.inl153 T n001 = dot(g001, detail::tvec3<T, P>(Pf0.x, Pf0.y, Pf1.z)); local
159 …_z = mix(detail::tvec4<T, P>(n000, n100, n010, n110), detail::tvec4<T, P>(n001, n101, n011, n111),…
224 T n001 = dot(g001, detail::tvec3<T, P>(Pf0.x, Pf0.y, Pf1.z));
230 …_z = mix(detail::tvec4<T, P>(n000, n100, n010, n110), detail::tvec4<T, P>(n001, n101, n011, n111),…
475 T n001 = dot(g001, detail::tvec3<T, P>(Pf0.x, Pf0.y, Pf1.z)); local
481 …_z = mix(detail::tvec4<T, P>(n000, n100, n010, n110), detail::tvec4<T, P>(n001, n101, n011, n111),…