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Searched refs:nBufferVtxLimit (Results 1 – 2 of 2) sorted by relevance

/external/swiftshader/third_party/PowerVR_SDK/Tools/
DPVRTGeometry.cpp233 const int nBufferVtxLimit,
1020 const int nBufferVtxLimit, in CBlock() argument
1023 m_nVtxLimit = nBufferVtxLimit; in CBlock()
1402 const int nBufferVtxLimit, in PVRTGeometrySort() argument
1406 CObject sOb(pwIdx, nVertNum, nTriNum, nBufferVtxLimit, nBufferTriLimit); in PVRTGeometrySort()
1407 CBlock sBlock(nBufferVtxLimit, nBufferTriLimit); in PVRTGeometrySort()
1444 _ASSERT(nMeshToResize <= (nBufferVtxLimit-3)); in PVRTGeometrySort()
1450 _ASSERT(nVtxCnt <= nBufferVtxLimit); in PVRTGeometrySort()
1462 _ASSERT(nTriCnt == nBufferTriLimit || (nBufferVtxLimit - nVtxCnt) < 3 || nOutTriCnt == nTriNum); in PVRTGeometrySort()
DPVRTGeometry.h41 const int nBufferVtxLimit,