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/external/swiftshader/third_party/PowerVR_SDK/Tools/
DPVRTGeometry.cpp951 int nClosed0, nClosed1; in IsBetterThan() local
958 nClosed1 = pCmp->GetClosedEdgeDelta(); in IsBetterThan()
962 } else if(nClosed0 != nClosed1) { in IsBetterThan()
963 return nClosed0 > nClosed1; in IsBetterThan()