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Searched refs:nFirstLineNumber (Results 1 – 3 of 3) sorted by relevance

/external/swiftshader/third_party/PowerVR_SDK/Tools/OGLES2/
DPVRTPFXParserAPI.cpp229 … = (char *)malloc((strlen(VertexShader.pszGLSLcode) + (VertexShader.nFirstLineNumber) + 1) * sizeo… in LoadShadersForEffect()
231 for(unsigned int n = 0; n < VertexShader.nFirstLineNumber; n++) in LoadShadersForEffect()
261 …char *)malloc((strlen(FragmentShader.pszGLSLcode) + (FragmentShader.nFirstLineNumber) + 1) * sizeo… in LoadShadersForEffect()
263 for(unsigned int n = 0; n < FragmentShader.nFirstLineNumber; n++) in LoadShadersForEffect()
/external/swiftshader/third_party/PowerVR_SDK/Tools/
DPVRTPFXParser.h150 …unsigned int nFirstLineNumber; // Line number in the text file where this code began; use to cor… member
DPVRTPFXParser.cpp419 nFirstLineNumber= rhs.nFirstLineNumber; in Copy()
2087 shader.nFirstLineNumber = 0; in ParseShader()
2115 shader.nFirstLineNumber = m_psContext->pnFileLineNumber[i]; in ParseShader()
2193 …shader.nFirstLineNumber = m_psContext->pnFileLineNumber[i]; // Mark position where GLSL file is d… in ParseShader()