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Searched refs:nIdxTexOpacity (Results 1 – 2 of 2) sorted by relevance

/external/swiftshader/third_party/PowerVR_SDK/Tools/
DPVRTModelPOD.h238 PVRTint32 nIdxTexOpacity; /*!< Idx into pTexture for the opacity texture */ member
DPVRTModelPOD.cpp1017 if(!WriteData32(pFile, ePODFileMatIdxTexOpacity, &s.pMaterial[i].nIdxTexOpacity)) return false; in WritePOD()
1300 s.nIdxTexOpacity = -1; in ReadMaterial()
1334 case ePODFileMatIdxTexOpacity: if(!src.Read32(s.nIdxTexOpacity)) return false; break; in ReadMaterial()
4541 if(!MergeTexture(src, dst, srcMaterial.nIdxTexOpacity, dstMaterial.nIdxTexOpacity))