Searched refs:nIdxTexSpecularLevel (Results 1 – 2 of 2) sorted by relevance
234 PVRTint32 nIdxTexSpecularLevel; /*!< Idx into pTexture for the specular level texture */ member
1013 …if(!WriteData32(pFile, ePODFileMatIdxTexSpecularLevel, &s.pMaterial[i].nIdxTexSpecularLevel)) retu… in WritePOD()1296 s.nIdxTexSpecularLevel = -1; in ReadMaterial()1330 …case ePODFileMatIdxTexSpecularLevel: if(!src.Read32(s.nIdxTexSpecularLevel)) return false; break; in ReadMaterial()4517 if(!MergeTexture(src, dst, srcMaterial.nIdxTexSpecularLevel, dstMaterial.nIdxTexSpecularLevel))