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Searched refs:nIdxTexSpecularLevel (Results 1 – 2 of 2) sorted by relevance

/external/swiftshader/third_party/PowerVR_SDK/Tools/
DPVRTModelPOD.h234 PVRTint32 nIdxTexSpecularLevel; /*!< Idx into pTexture for the specular level texture */ member
DPVRTModelPOD.cpp1013 …if(!WriteData32(pFile, ePODFileMatIdxTexSpecularLevel, &s.pMaterial[i].nIdxTexSpecularLevel)) retu… in WritePOD()
1296 s.nIdxTexSpecularLevel = -1; in ReadMaterial()
1330 …case ePODFileMatIdxTexSpecularLevel: if(!src.Read32(s.nIdxTexSpecularLevel)) return false; break; in ReadMaterial()
4517 if(!MergeTexture(src, dst, srcMaterial.nIdxTexSpecularLevel, dstMaterial.nIdxTexSpecularLevel))