Searched refs:nNumMeshNode (Results 1 – 4 of 4) sorted by relevance
431 int i32CamID = m_Scene.pNode[m_Scene.nNumMeshNode + m_Scene.nNumLight + g_ui32Camera].nIdx; in InitView()557 for(unsigned int i = 0; i < m_Scene.nNumMeshNode; ++i) in RenderScene()
955 if(!WriteData32(pFile, ePODFileNumMeshNode, &s.nNumMeshNode)) return false; in WritePOD()1664 case ePODFileNumMeshNode: if(!src.Read32(s.nNumMeshNode)) return false; break; in ReadScene()1967 nNumMeshNode = scene.nNumMeshNode;2715 pNd = &pNode[nNumMeshNode + nNumLight + nIdx];2787 pNd = &pNode[nNumMeshNode + nNumLight + nIdx];2836 pNd = &pNode[nNumMeshNode + nIdx];4109 SafeAlloc(out.pMesh, in.nNumMeshNode);4112 out.nNumMesh = out.nNumMeshNode = in.nNumMeshNode;4126 for(i = 0; i < in.nNumMeshNode; ++i)4327 for(i = in.nNumMeshNode; i < in.nNumNode; ++i)
283 PVRTuint32 nNumMeshNode; /*!< Number of items in the array pNode which are objects */ member
686 for(unsigned int i32NodeIndex = 3; i32NodeIndex < m_Scene.nNumMeshNode; ++i32NodeIndex) in RenderScene()