Searched refs:nNumber (Results 1 – 3 of 3) sorted by relevance
134 unsigned int nNumber; // Texture number to set member
2511 effect.Textures[uiTexIdx].nNumber = atoi(str); in ParseEffect()2596 unsigned int uiTexUnit = effect.Textures[uiTex].nNumber; in ParseEffect()
816 m_Textures[nIdx].unit = m_pParser->GetEffect(m_nEffect).Textures[uiIndex].nNumber; in SetTexture()