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Searched refs:nTriTot (Results 1 – 1 of 1) sorted by relevance

/external/swiftshader/third_party/PowerVR_SDK/Tools/
DPVRTGeometry.cpp123 const int nTriTot,
277 const int nTriTot, in CObject() argument
295 m_nTriTot = nTriTot; in CObject()
299 m_pTri = (STri*)calloc(nTriTot, sizeof(*m_pTri)); in CObject()
302 …m_pEdg = (SEdg*)calloc(nTriTot*3, sizeof(*m_pEdg)); // Allocate the maximum possible number of edg… in CObject()
309 for(i = 0; i < nTriTot; ++i) { in CObject()
330 for(i = 0; i < nTriTot; ++i) { in CObject()