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Searched refs:nVis (Results 1 – 2 of 2) sorted by relevance

/external/swiftshader/third_party/PowerVR_SDK/Tools/
DPVRTShadowVol.cpp159 psMesh->pE[psMesh->nE].nVis = 0; in FindOrCreateEdge()
708 pE0->nVis |= 0x01; in PVRTShadowVolSilhouetteProjectedBuild()
709 pE1->nVis |= 0x01; in PVRTShadowVolSilhouetteProjectedBuild()
710 pE2->nVis |= 0x01; in PVRTShadowVolSilhouetteProjectedBuild()
722 pE0->nVis |= 0x02 | (psTri->nWinding & 0x01) << 2; in PVRTShadowVolSilhouetteProjectedBuild()
723 pE1->nVis |= 0x02 | (psTri->nWinding & 0x02) << 1; in PVRTShadowVolSilhouetteProjectedBuild()
724 pE2->nVis |= 0x02 | (psTri->nWinding & 0x04); in PVRTShadowVolSilhouetteProjectedBuild()
751 if((psEdge->nVis & 0x03) == 0x03) { in PVRTShadowVolSilhouetteProjectedBuild()
758 if(psEdge->nVis & 0x04) { in PVRTShadowVolSilhouetteProjectedBuild()
780 psEdge->nVis = 0; in PVRTShadowVolSilhouetteProjectedBuild()
DPVRTShadowVol.h31 int nVis; /*!< Bit0 = Visible, Bit1 = Hidden, Bit2 = Reverse Winding */ member