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/external/mesa3d/src/util/
Dregister_allocate.c463 int n_class = g->nodes[n].class; in pq_test() local
465 return g->nodes[n].q_total < g->regs->classes[n_class]->p; in pq_test()
472 int n_class = g->nodes[n].class; in decrement_q() local
479 assert(g->nodes[n2].q_total >= g->regs->classes[n2_class]->q[n_class]); in decrement_q()
480 g->nodes[n2].q_total -= g->regs->classes[n2_class]->q[n_class]; in decrement_q()
648 int n_class = g->nodes[n].class; in ra_get_spill_benefit() local
659 benefit += ((float)g->regs->classes[n_class]->q[n2_class] / in ra_get_spill_benefit()
660 g->regs->classes[n_class]->p); in ra_get_spill_benefit()