Searched refs:n_dot_h (Results 1 – 2 of 2) sorted by relevance
113 GLfloat n_dot_h; in TAG() local206 n_dot_h = correction * DOT3(normal, h); in TAG()208 if (n_dot_h > 0.0F) { in TAG()209 GLfloat spec_coef = lookup_shininess(ctx, side, n_dot_h); in TAG()292 GLfloat n_dot_h; in TAG() local386 n_dot_h = correction * DOT3(normal, h); in TAG()388 if (n_dot_h > 0.0F) { in TAG()389 GLfloat spec_coef = lookup_shininess(ctx, side, n_dot_h); in TAG()485 GLfloat n_dot_h = -DOT3(normal, light->_h_inf_norm); in TAG() local489 if (n_dot_h > 0.0F) { in TAG()[all …]
198 GLfloat n_dot_h; in shade_rastpos() local219 n_dot_h = DOT3(normal, h); in shade_rastpos()221 if (n_dot_h > 0.0F) { in shade_rastpos()226 spec_coef = powf(n_dot_h, shine); in shade_rastpos()