Searched refs:nameVariable (Results 1 – 6 of 6) sorted by relevance
/external/skia/src/gpu/gl/ |
D | GrGLUniformHandler.cpp | 42 fProgramBuilder->nameVariable(uni.fVariable.accessName(), prefix, name, mangleName); in internalAddUniformArray() 64 fProgramBuilder->nameVariable(&mangleName, prefix, name, true); in addSampler() 87 fProgramBuilder->nameVariable(&mangleName, prefix, name, true); in addTexelBuffer() 106 fProgramBuilder->nameVariable(&mangleName, prefix, name, true); in addImageStorage()
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/external/skia/src/gpu/vk/ |
D | GrVkUniformHandler.cpp | 169 fProgramBuilder->nameVariable(uni.fVariable.accessName(), prefix, name, mangleName); in internalAddUniformArray() 210 fProgramBuilder->nameVariable(&mangleName, prefix, name, true); in addSampler() 239 fProgramBuilder->nameVariable(&mangleName, prefix, name, true); in addTexelBuffer()
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/external/skia/src/gpu/glsl/ |
D | GrGLSLVarying.cpp | 47 fProgramBuilder->nameVariable(&v.fVsOut, 'v', name); in internalAddVarying() 54 fProgramBuilder->nameVariable(&v.fGsOut, 'g', name); in internalAddVarying()
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D | GrGLSLProgramBuilder.h | 81 void nameVariable(SkString* out, char prefix, const char* name, bool mangle = true);
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D | GrGLSLProgramBuilder.cpp | 433 void GrGLSLProgramBuilder::nameVariable(SkString* out, char prefix, const char* name, bool mangle) { in nameVariable() function in GrGLSLProgramBuilder 456 this->nameVariable(&outName, '\0', baseName); in nameExpression()
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D | GrGLSLShaderBuilder.cpp | 50 fProgramBuilder->nameVariable(outName, '\0', name); in emitFunction()
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