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Searched refs:nameVariable (Results 1 – 6 of 6) sorted by relevance

/external/skia/src/gpu/gl/
DGrGLUniformHandler.cpp42 fProgramBuilder->nameVariable(uni.fVariable.accessName(), prefix, name, mangleName); in internalAddUniformArray()
64 fProgramBuilder->nameVariable(&mangleName, prefix, name, true); in addSampler()
87 fProgramBuilder->nameVariable(&mangleName, prefix, name, true); in addTexelBuffer()
106 fProgramBuilder->nameVariable(&mangleName, prefix, name, true); in addImageStorage()
/external/skia/src/gpu/vk/
DGrVkUniformHandler.cpp169 fProgramBuilder->nameVariable(uni.fVariable.accessName(), prefix, name, mangleName); in internalAddUniformArray()
210 fProgramBuilder->nameVariable(&mangleName, prefix, name, true); in addSampler()
239 fProgramBuilder->nameVariable(&mangleName, prefix, name, true); in addTexelBuffer()
/external/skia/src/gpu/glsl/
DGrGLSLVarying.cpp47 fProgramBuilder->nameVariable(&v.fVsOut, 'v', name); in internalAddVarying()
54 fProgramBuilder->nameVariable(&v.fGsOut, 'g', name); in internalAddVarying()
DGrGLSLProgramBuilder.h81 void nameVariable(SkString* out, char prefix, const char* name, bool mangle = true);
DGrGLSLProgramBuilder.cpp433 void GrGLSLProgramBuilder::nameVariable(SkString* out, char prefix, const char* name, bool mangle) { in nameVariable() function in GrGLSLProgramBuilder
456 this->nameVariable(&outName, '\0', baseName); in nameExpression()
DGrGLSLShaderBuilder.cpp50 fProgramBuilder->nameVariable(outName, '\0', name); in emitFunction()