Searched refs:newTexObj (Results 1 – 1 of 1) sorted by relevance
1669 struct gl_texture_object *newTexObj = NULL; in _mesa_BindTexture() local1688 newTexObj = ctx->Shared->DefaultTex[targetIndex]; in _mesa_BindTexture()1692 newTexObj = _mesa_lookup_texture(ctx, texName); in _mesa_BindTexture()1693 if (newTexObj) { in _mesa_BindTexture()1695 if (newTexObj->Target != 0 && newTexObj->Target != target) { in _mesa_BindTexture()1703 if (newTexObj->Target == 0) { in _mesa_BindTexture()1704 finish_texture_init(ctx, target, newTexObj); in _mesa_BindTexture()1715 newTexObj = ctx->Driver.NewTextureObject(ctx, texName, target); in _mesa_BindTexture()1716 if (!newTexObj) { in _mesa_BindTexture()1722 _mesa_HashInsert(ctx->Shared->TexObjects, texName, newTexObj); in _mesa_BindTexture()[all …]