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Searched refs:nextNoisePositionIntegerValue (Results 1 – 1 of 1) sorted by relevance

/external/skia/src/shaders/
DSkPerlinNoiseShader.cpp435 int nextNoisePositionIntegerValue; in noise2D() member
442 nextNoisePositionIntegerValue = noisePositionIntegerValue + 1; in noise2D()
455 noiseX.nextNoisePositionIntegerValue = in noise2D()
456 checkNoise(noiseX.nextNoisePositionIntegerValue, stitchData.fWrapX, stitchData.fWidth); in noise2D()
457 noiseY.nextNoisePositionIntegerValue = in noise2D()
458 checkNoise(noiseY.nextNoisePositionIntegerValue, stitchData.fWrapY, stitchData.fHeight); in noise2D()
462 noiseX.nextNoisePositionIntegerValue &= kBlockMask; in noise2D()
463 noiseY.nextNoisePositionIntegerValue &= kBlockMask; in noise2D()
465 int j = fPaintingData.fLatticeSelector[noiseX.nextNoisePositionIntegerValue]; in noise2D()
468 int b01 = (i + noiseY.nextNoisePositionIntegerValue) & kBlockMask; in noise2D()
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