Searched refs:nextNoisePositionIntegerValue (Results 1 – 1 of 1) sorted by relevance
435 int nextNoisePositionIntegerValue; in noise2D() member442 nextNoisePositionIntegerValue = noisePositionIntegerValue + 1; in noise2D()455 noiseX.nextNoisePositionIntegerValue = in noise2D()456 checkNoise(noiseX.nextNoisePositionIntegerValue, stitchData.fWrapX, stitchData.fWidth); in noise2D()457 noiseY.nextNoisePositionIntegerValue = in noise2D()458 checkNoise(noiseY.nextNoisePositionIntegerValue, stitchData.fWrapY, stitchData.fHeight); in noise2D()462 noiseX.nextNoisePositionIntegerValue &= kBlockMask; in noise2D()463 noiseY.nextNoisePositionIntegerValue &= kBlockMask; in noise2D()465 int j = fPaintingData.fLatticeSelector[noiseX.nextNoisePositionIntegerValue]; in noise2D()468 int b01 = (i + noiseY.nextNoisePositionIntegerValue) & kBlockMask; in noise2D()[all …]