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Searched refs:next_subroutine (Results 1 – 1 of 1) sorted by relevance

/external/mesa3d/src/compiler/glsl/
Dlink_uniforms.cpp445 this->next_subroutine = 0; in start_shader()
624 uniform->opaque[shader_type].index = this->next_subroutine; in handle_subroutines()
632 this->next_subroutine += MAX2(1, uniform->array_elements); in handle_subroutines()
829 unsigned next_subroutine; member in parcel_out_uniform_storage