Searched refs:next_verts (Results 1 – 1 of 1) sorted by relevance
313 int next_verts = shader->llvm_emitted_vertices[i + 1]; in llvm_fetch_gs_outputs() local325 debug_assert(next_verts <= shader->max_output_vertices); in llvm_fetch_gs_outputs()326 if (next_verts) { in llvm_fetch_gs_outputs()329 shader->vertex_size * next_verts); in llvm_fetch_gs_outputs()