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Searched refs:nir_builder_init_simple_shader (Results 1 – 17 of 17) sorted by relevance

/external/mesa3d/src/amd/vulkan/
Dradv_meta_decompress.c48 nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_VERTEX, NULL); in build_nir_vs()
70 nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_FRAGMENT, NULL); in build_nir_fs()
Dradv_meta_fast_clear.c48 nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_VERTEX, NULL); in build_nir_vs()
70 nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_FRAGMENT, NULL); in build_nir_fs()
Dradv_meta_resolve.c48 nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_VERTEX, NULL); in build_nir_vs()
72 nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_FRAGMENT, NULL); in build_nir_fs()
Dradv_meta_blit2d.c443 nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_VERTEX, NULL); in build_nir_vertex_shader()
578 nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_FRAGMENT, NULL); in build_nir_copy_fragment_shader()
607 nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_FRAGMENT, NULL); in build_nir_copy_fragment_shader_depth()
636 nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_FRAGMENT, NULL); in build_nir_copy_fragment_shader_stencil()
Dradv_meta_clear.c56 nir_builder_init_simple_shader(&vs_b, NULL, MESA_SHADER_VERTEX, NULL); in build_color_shaders()
57 nir_builder_init_simple_shader(&fs_b, NULL, MESA_SHADER_FRAGMENT, NULL); in build_color_shaders()
471 nir_builder_init_simple_shader(&vs_b, NULL, MESA_SHADER_VERTEX, NULL); in build_depthstencil_shader()
472 nir_builder_init_simple_shader(&fs_b, NULL, MESA_SHADER_FRAGMENT, NULL); in build_depthstencil_shader()
Dradv_meta_blit.c40 nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_VERTEX, NULL); in build_nir_vertex_shader()
70 nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_FRAGMENT, NULL); in build_nir_copy_fragment_shader()
124 nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_FRAGMENT, NULL); in build_nir_copy_fragment_shader_depth()
178 nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_FRAGMENT, NULL); in build_nir_copy_fragment_shader_stencil()
Dradv_meta_bufimage.c44 nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_COMPUTE, NULL); in build_nir_itob_compute_shader()
241 nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_COMPUTE, NULL); in build_nir_btoi_compute_shader()
436 nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_COMPUTE, NULL); in build_nir_itoi_compute_shader()
621 nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_COMPUTE, NULL); in build_nir_cleari_compute_shader()
Dradv_meta_buffer.c12 nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_COMPUTE, NULL); in build_buffer_fill_shader()
62 nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_COMPUTE, NULL); in build_buffer_copy_shader()
Dradv_meta_resolve_cs.c49 nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_COMPUTE, NULL); in build_resolve_compute_shader()
Dradv_pipeline.c1349 nir_builder_init_simple_shader(&fs_b, NULL, MESA_SHADER_FRAGMENT, NULL); in radv_pipeline_init()
/external/mesa3d/src/compiler/nir/tests/
Dcontrol_flow_tests.cpp38 nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_VERTEX, &options); in nir_cf_test()
/external/mesa3d/src/intel/blorp/
Dblorp_clear.c60 nir_builder_init_simple_shader(&b, mem_ctx, MESA_SHADER_FRAGMENT, NULL); in blorp_params_get_clear_kernel()
120 nir_builder_init_simple_shader(&b, mem_ctx, MESA_SHADER_VERTEX, NULL); in blorp_params_get_layer_offset_vs()
Dblorp_blit.c1106 nir_builder_init_simple_shader(&b, mem_ctx, MESA_SHADER_FRAGMENT, NULL); in brw_blorp_build_nir_shader()
/external/mesa3d/src/mesa/drivers/dri/i965/
Dbrw_tcs.c44 nir_builder_init_simple_shader(&b, mem_ctx, MESA_SHADER_TESS_CTRL, in create_passthrough_tcs()
/external/mesa3d/src/compiler/nir/
Dnir_builder.h51 nir_builder_init_simple_shader(nir_builder *build, void *mem_ctx, in nir_builder_init_simple_shader() function
/external/mesa3d/src/mesa/program/
Dprog_to_nir.c1019 nir_builder_init_simple_shader(&c->build, NULL, stage, options); in prog_to_nir()
/external/mesa3d/src/gallium/auxiliary/nir/
Dtgsi_to_nir.c2002 nir_builder_init_simple_shader(&c->build, NULL, in tgsi_to_nir()