/external/mesa3d/src/amd/vulkan/ |
D | radv_meta_decompress.c | 48 nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_VERTEX, NULL); in build_nir_vs() 70 nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_FRAGMENT, NULL); in build_nir_fs()
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D | radv_meta_fast_clear.c | 48 nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_VERTEX, NULL); in build_nir_vs() 70 nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_FRAGMENT, NULL); in build_nir_fs()
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D | radv_meta_resolve.c | 48 nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_VERTEX, NULL); in build_nir_vs() 72 nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_FRAGMENT, NULL); in build_nir_fs()
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D | radv_meta_blit2d.c | 443 nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_VERTEX, NULL); in build_nir_vertex_shader() 578 nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_FRAGMENT, NULL); in build_nir_copy_fragment_shader() 607 nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_FRAGMENT, NULL); in build_nir_copy_fragment_shader_depth() 636 nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_FRAGMENT, NULL); in build_nir_copy_fragment_shader_stencil()
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D | radv_meta_clear.c | 56 nir_builder_init_simple_shader(&vs_b, NULL, MESA_SHADER_VERTEX, NULL); in build_color_shaders() 57 nir_builder_init_simple_shader(&fs_b, NULL, MESA_SHADER_FRAGMENT, NULL); in build_color_shaders() 471 nir_builder_init_simple_shader(&vs_b, NULL, MESA_SHADER_VERTEX, NULL); in build_depthstencil_shader() 472 nir_builder_init_simple_shader(&fs_b, NULL, MESA_SHADER_FRAGMENT, NULL); in build_depthstencil_shader()
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D | radv_meta_blit.c | 40 nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_VERTEX, NULL); in build_nir_vertex_shader() 70 nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_FRAGMENT, NULL); in build_nir_copy_fragment_shader() 124 nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_FRAGMENT, NULL); in build_nir_copy_fragment_shader_depth() 178 nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_FRAGMENT, NULL); in build_nir_copy_fragment_shader_stencil()
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D | radv_meta_bufimage.c | 44 nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_COMPUTE, NULL); in build_nir_itob_compute_shader() 241 nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_COMPUTE, NULL); in build_nir_btoi_compute_shader() 436 nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_COMPUTE, NULL); in build_nir_itoi_compute_shader() 621 nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_COMPUTE, NULL); in build_nir_cleari_compute_shader()
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D | radv_meta_buffer.c | 12 nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_COMPUTE, NULL); in build_buffer_fill_shader() 62 nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_COMPUTE, NULL); in build_buffer_copy_shader()
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D | radv_meta_resolve_cs.c | 49 nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_COMPUTE, NULL); in build_resolve_compute_shader()
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D | radv_pipeline.c | 1349 nir_builder_init_simple_shader(&fs_b, NULL, MESA_SHADER_FRAGMENT, NULL); in radv_pipeline_init()
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/external/mesa3d/src/compiler/nir/tests/ |
D | control_flow_tests.cpp | 38 nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_VERTEX, &options); in nir_cf_test()
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/external/mesa3d/src/intel/blorp/ |
D | blorp_clear.c | 60 nir_builder_init_simple_shader(&b, mem_ctx, MESA_SHADER_FRAGMENT, NULL); in blorp_params_get_clear_kernel() 120 nir_builder_init_simple_shader(&b, mem_ctx, MESA_SHADER_VERTEX, NULL); in blorp_params_get_layer_offset_vs()
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D | blorp_blit.c | 1106 nir_builder_init_simple_shader(&b, mem_ctx, MESA_SHADER_FRAGMENT, NULL); in brw_blorp_build_nir_shader()
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/external/mesa3d/src/mesa/drivers/dri/i965/ |
D | brw_tcs.c | 44 nir_builder_init_simple_shader(&b, mem_ctx, MESA_SHADER_TESS_CTRL, in create_passthrough_tcs()
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/external/mesa3d/src/compiler/nir/ |
D | nir_builder.h | 51 nir_builder_init_simple_shader(nir_builder *build, void *mem_ctx, in nir_builder_init_simple_shader() function
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/external/mesa3d/src/mesa/program/ |
D | prog_to_nir.c | 1019 nir_builder_init_simple_shader(&c->build, NULL, stage, options); in prog_to_nir()
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/external/mesa3d/src/gallium/auxiliary/nir/ |
D | tgsi_to_nir.c | 2002 nir_builder_init_simple_shader(&c->build, NULL, in tgsi_to_nir()
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