/external/mesa3d/src/compiler/spirv/ |
D | vtn_glsl450.c | 196 return nir_fexp2(b, nir_fmul(b, x, nir_imm_float(b, M_LOG2E))); in build_exp() 205 return nir_fmul(b, nir_flog2(b, x), nir_imm_float(b, 1.0 / M_LOG2E)); in build_log() 223 nir_fsub(b, nir_imm_float(b, M_PI_2f), in build_asin() 224 nir_fmul(b, nir_fsqrt(b, nir_fsub(b, nir_imm_float(b, 1.0f), abs_x)), in build_asin() 225 nir_fadd(b, nir_imm_float(b, M_PI_2f), in build_asin() 227 nir_fadd(b, nir_imm_float(b, M_PI_4f - 1.0f), in build_asin() 229 … nir_fadd(b, nir_imm_float(b, p0), in build_asin() 231 … nir_imm_float(b, p1)))))))))); in build_asin() 252 nir_ssa_def *one = nir_imm_float(b, 1.0f); in build_atan() 279 nir_fmul(b, x, nir_imm_float(b, 0.9999793128310355f)), in build_atan() [all …]
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D | vtn_alu.c | 451 nir_imm_float(&b->nb, INFINITY)); in vtn_handle_alu()
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/external/mesa3d/src/gallium/drivers/vc4/ |
D | vc4_nir_lower_blend.c | 73 nir_ssa_def *is_low = nir_flt(b, srgb, nir_imm_float(b, 0.04045)); in vc4_nir_srgb_decode() 74 nir_ssa_def *low = nir_fmul(b, srgb, nir_imm_float(b, 1.0 / 12.92)); in vc4_nir_srgb_decode() 78 nir_imm_float(b, 0.055)), in vc4_nir_srgb_decode() 79 nir_imm_float(b, 1.0 / 1.055)), in vc4_nir_srgb_decode() 80 nir_imm_float(b, 2.4)); in vc4_nir_srgb_decode() 88 nir_ssa_def *is_low = nir_flt(b, linear, nir_imm_float(b, 0.0031308)); in vc4_nir_srgb_encode() 89 nir_ssa_def *low = nir_fmul(b, linear, nir_imm_float(b, 12.92)); in vc4_nir_srgb_encode() 92 nir_imm_float(b, 1.055), in vc4_nir_srgb_encode() 95 nir_imm_float(b, 0.41666))), in vc4_nir_srgb_encode() 96 nir_imm_float(b, 0.055)); in vc4_nir_srgb_encode() [all …]
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D | vc4_nir_lower_io.c | 110 nir_imm_float(b, in vc4_nir_get_vattr_channel_vpm() 124 nir_imm_float(b, 2.0)), in vc4_nir_get_vattr_channel_vpm() 125 nir_imm_float(b, 1.0)); in vc4_nir_get_vattr_channel_vpm() 131 nir_imm_float(b, -128.0)); in vc4_nir_get_vattr_channel_vpm() 152 nir_imm_float(b, 1/32768.0f)); in vc4_nir_get_vattr_channel_vpm() 160 nir_imm_float(b, 1 / 65535.0)); in vc4_nir_get_vattr_channel_vpm() 222 dests[i] = nir_imm_float(b, 0.0); in vc4_nir_lower_vertex_attr() 279 result = nir_imm_float(b, 0.0); in vc4_nir_lower_fs_input() 282 result = nir_imm_float(b, 0.0); in vc4_nir_lower_fs_input() 285 result = nir_imm_float(b, 1.0); in vc4_nir_lower_fs_input() [all …]
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D | vc4_program.c | 143 return nir_imm_float(b, 0.0); in vc4_nir_get_swizzled_channel() 145 return nir_imm_float(b, 1.0); in vc4_nir_get_swizzled_channel()
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/external/mesa3d/src/mesa/program/ |
D | prog_to_nir.c | 126 return nir_imm_float(b, 0.0); in ptn_get_src() 243 chans[i] = nir_imm_float(b, 0.0); in ptn_get_src() 245 chans[i] = nir_imm_float(b, 1.0); in ptn_get_src() 326 ptn_move_dest_masked(b, dest, nir_imm_float(b, 1.0), WRITEMASK_W); in ptn_exp() 348 ptn_move_dest_masked(b, dest, nir_imm_float(b, 1.0), WRITEMASK_W); in ptn_log() 360 ptn_move_dest_masked(b, dest, nir_imm_float(b, 1.0), WRITEMASK_X); in ptn_dst() 375 ptn_move_dest_masked(b, dest, nir_imm_float(b, 1.0), WRITEMASK_XW); in ptn_lit() 378 nir_imm_float(b, 0.0)), WRITEMASK_Y); in ptn_lit() 383 nir_imm_float(b, 128.0)), in ptn_lit() 384 nir_imm_float(b, -128.0)); in ptn_lit() [all …]
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/external/mesa3d/src/mesa/drivers/dri/i965/ |
D | brw_nir_tcs_workarounds.c | 100 nir_ior(b, nir_bany(b, nir_flt(b, nir_imm_float(b, 1.0f), outer)), in emit_quads_workaround() 101 nir_bany(b, nir_flt(b, nir_imm_float(b, 1.0f), inner))); in emit_quads_workaround() 110 inner = nir_bcsel(b, nir_fge(b, nir_imm_float(b, 1.0f), inner), in emit_quads_workaround() 111 nir_imm_float(b, 2.0f), inner); in emit_quads_workaround()
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D | brw_nir_attribute_workarounds.c | 67 nir_fmul(b, val, nir_imm_float(b, 1.0f / 65536.0f)); in apply_attr_wa_block() 104 nir_imm_float(b, -1.0f)); in apply_attr_wa_block() 123 nir_ssa_def *two = nir_imm_float(b, 2.0f); in apply_attr_wa_block() 124 nir_ssa_def *one = nir_imm_float(b, 1.0f); in apply_attr_wa_block()
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/external/mesa3d/src/compiler/nir/ |
D | nir_lower_tex.c | 245 nir_fmul(b, nir_imm_float(b, 1.16438356f), in convert_yuv_to_rgb() 246 nir_fadd(b, y, nir_imm_float(b, -0.0625f))), in convert_yuv_to_rgb() 247 nir_channel(b, nir_fadd(b, u, nir_imm_float(b, -0.5f)), 0), in convert_yuv_to_rgb() 248 nir_channel(b, nir_fadd(b, v, nir_imm_float(b, -0.5f)), 0), in convert_yuv_to_rgb() 249 nir_imm_float(b, 0.0)); in convert_yuv_to_rgb() 255 nir_ssa_def *result = nir_vec4(b, red, green, blue, nir_imm_float(b, 1.0f)); in convert_yuv_to_rgb() 494 nir_imm_float(b, -1.0f), in lower_gradient_cube_map() 496 nir_imm_float(b, 0.5f), in lower_gradient_cube_map() 589 comp[j] = nir_fmax(b, comp[j], nir_imm_float(b, 0.0)); in saturate_src() 683 nir_ssa_def *low = nir_fmul(b, comp, nir_imm_float(b, 1.0 / 12.92)); in linearize_srgb_result() [all …]
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D | nir_lower_clip.c | 184 clipdist[plane] = nir_imm_float(&b, 0.0); in lower_clip_vs() 283 cond = nir_flt(&b, clipdist[plane], nir_imm_float(&b, 0.0)); in lower_clip_fs()
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D | nir_lower_wpos_ytransform.c | 74 return nir_bcsel(b, nir_flt(b, src0, nir_imm_float(b, 0.0)), src1, src2); in nir_cmp() 287 nir_fadd(b, nir_fmax(b, neg_scale, nir_imm_float(b, 0.0)), in lower_load_sample_pos()
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D | nir_builder.h | 114 nir_imm_float(nir_builder *build, float x) in nir_imm_float() function
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/external/mesa3d/src/gallium/auxiliary/nir/ |
D | tgsi_to_nir.c | 613 nir_imm_float(&c->build, 1.0), in ttn_src_for_file_and_index() 614 nir_imm_float(&c->build, -1.0)), in ttn_src_for_file_and_index() 615 nir_imm_float(&c->build, 0.0), in ttn_src_for_file_and_index() 616 nir_imm_float(&c->build, 0.0), in ttn_src_for_file_and_index() 617 nir_imm_float(&c->build, 1.0), in ttn_src_for_file_and_index() 782 return nir_imm_float(b, 0.0); in ttn_get_src() 888 ttn_move_dest_masked(b, dest, nir_imm_float(b, 1.0), TGSI_WRITEMASK_W); in ttn_exp() 908 ttn_move_dest_masked(b, dest, nir_imm_float(b, 1.0), TGSI_WRITEMASK_W); in ttn_log() 920 ttn_move_dest_masked(b, dest, nir_imm_float(b, 1.0), TGSI_WRITEMASK_X); in ttn_dst() 935 ttn_move_dest_masked(b, dest, nir_imm_float(b, 1.0), TGSI_WRITEMASK_XW); in ttn_lit() [all …]
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/external/mesa3d/src/amd/vulkan/ |
D | radv_meta_resolve_cs.c | 150 tmp = nir_fdiv(&b, tmp, nir_imm_float(&b, samples)); in build_resolve_compute_shader()
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/external/mesa3d/src/intel/blorp/ |
D | blorp_blit.c | 707 nir_imm_float(b, 1.0 / tex_samples)); in blorp_nir_manual_blend_average() 746 pos_xy = nir_fadd(b, pos_xy, nir_imm_float(b, -0.5)); in blorp_nir_manual_blend_bilinear() 750 pos_xy = nir_fmin(b, nir_fmax(b, pos_xy, nir_imm_float(b, 0.0)), in blorp_nir_manual_blend_bilinear()
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