Searched refs:nir_load_var (Results 1 – 15 of 15) sorted by relevance
/external/mesa3d/src/compiler/nir/ |
D | nir_lower_gs_intrinsics.c | 77 nir_ssa_def *count = nir_load_var(b, state->vertex_count_var); in rewrite_emit_vertex() 120 nir_ssa_def *count = nir_load_var(b, state->vertex_count_var); in rewrite_end_primitive() 176 nir_ssa_def *count = nir_load_var(b, state->vertex_count_var); in append_set_vertex_count()
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D | nir_lower_drawpixels.c | 66 return nir_load_var(&state->b, state->texcoord); in get_texcoord() 90 return nir_load_var(&state->b, state->scale); in get_scale() 100 return nir_load_var(&state->b, state->bias); in get_bias() 110 return nir_load_var(&state->b, state->bias); in get_texcoord_const()
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D | nir_lower_passthrough_edgeflags.c | 46 def = nir_load_var(&b, in); in lower_impl()
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D | nir_lower_wpos_ytransform.c | 67 return nir_load_var(&state->b, state->transform); in get_transform() 92 wpos_input = nir_load_var(b, fragcoord); in emit_wpos_adjustment()
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D | nir_lower_bitmap.c | 89 texcoord = nir_load_var(b, get_texcoord(shader)); in lower_bitmap()
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D | nir_lower_returns.c | 57 if_stmt->condition = nir_src_for_ssa(nir_load_var(b, state->return_flag)); in predicate_following()
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D | nir_builder.h | 407 nir_load_var(nir_builder *build, nir_variable *var) in nir_load_var() function
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/external/mesa3d/src/intel/vulkan/ |
D | anv_nir_lower_input_attachments.c | 32 return nir_load_var(b, var); in load_frag_coord() 40 return nir_load_var(b, pos); in load_frag_coord()
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/external/mesa3d/src/mesa/state_tracker/ |
D | st_nir_lower_builtin.c | 200 nir_ssa_def *def = nir_load_var(b, new_var); in lower_builtin_block()
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/external/mesa3d/src/intel/blorp/ |
D | blorp_blit.c | 101 nir_ssa_def *coord = nir_f2i(b, nir_load_var(b, v->frag_coord)); in blorp_blit_get_frag_coords() 112 coord = nir_isub(b, coord, nir_load_var(b, v->v_dst_offset)); in blorp_blit_get_frag_coords() 130 nir_ssa_def *coord_transform = nir_load_var(b, v->v_coord_transform); in blorp_blit_apply_transform() 145 nir_ssa_def *discard_rect = nir_load_var(b, v->v_discard_rect); in blorp_nir_discard_if_outside_rect() 189 nir_load_var(b, v->v_src_z)); in blorp_create_nir_tex_instr() 714 return nir_load_var(b, color); in blorp_nir_manual_blend_average() 736 nir_ssa_def *rect_grid = nir_load_var(b, v->v_rect_grid); in blorp_nir_manual_blend_bilinear() 1240 src_pos = nir_iadd(&b, src_pos, nir_load_var(&b, v.v_src_offset)); in brw_blorp_build_nir_shader()
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D | blorp_clear.c | 135 nir_ssa_def *header = nir_load_var(&b, a_header); in blorp_params_get_layer_offset_vs()
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/external/mesa3d/src/compiler/spirv/ |
D | vtn_cfg.c | 650 nir_src_for_ssa(nir_load_var(&b->nb, switch_fall_var)); in vtn_emit_cf_list() 680 cont_if->condition = nir_src_for_ssa(nir_load_var(&b->nb, do_cont)); in vtn_emit_cf_list() 748 cond = nir_ior(&b->nb, cond, nir_load_var(&b->nb, fall_var)); in vtn_emit_cf_list()
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/external/mesa3d/src/amd/vulkan/ |
D | radv_meta_blit2d.c | 589 nir_ssa_def *pos_int = nir_f2i(&b, nir_load_var(&b, tex_pos_in)); in build_nir_copy_fragment_shader() 618 nir_ssa_def *pos_int = nir_f2i(&b, nir_load_var(&b, tex_pos_in)); in build_nir_copy_fragment_shader_depth() 647 nir_ssa_def *pos_int = nir_f2i(&b, nir_load_var(&b, tex_pos_in)); in build_nir_copy_fragment_shader_stencil()
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D | radv_meta_blit.c | 84 nir_swizzle(&b, nir_load_var(&b, tex_pos_in), swz, in build_nir_copy_fragment_shader() 138 nir_swizzle(&b, nir_load_var(&b, tex_pos_in), swz, in build_nir_copy_fragment_shader_depth() 192 nir_swizzle(&b, nir_load_var(&b, tex_pos_in), swz, in build_nir_copy_fragment_shader_stencil()
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D | radv_meta_resolve_cs.c | 160 nir_ssa_def *newv = nir_load_var(&b, color); in build_resolve_compute_shader()
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