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Searched refs:nir_load_var (Results 1 – 15 of 15) sorted by relevance

/external/mesa3d/src/compiler/nir/
Dnir_lower_gs_intrinsics.c77 nir_ssa_def *count = nir_load_var(b, state->vertex_count_var); in rewrite_emit_vertex()
120 nir_ssa_def *count = nir_load_var(b, state->vertex_count_var); in rewrite_end_primitive()
176 nir_ssa_def *count = nir_load_var(b, state->vertex_count_var); in append_set_vertex_count()
Dnir_lower_drawpixels.c66 return nir_load_var(&state->b, state->texcoord); in get_texcoord()
90 return nir_load_var(&state->b, state->scale); in get_scale()
100 return nir_load_var(&state->b, state->bias); in get_bias()
110 return nir_load_var(&state->b, state->bias); in get_texcoord_const()
Dnir_lower_passthrough_edgeflags.c46 def = nir_load_var(&b, in); in lower_impl()
Dnir_lower_wpos_ytransform.c67 return nir_load_var(&state->b, state->transform); in get_transform()
92 wpos_input = nir_load_var(b, fragcoord); in emit_wpos_adjustment()
Dnir_lower_bitmap.c89 texcoord = nir_load_var(b, get_texcoord(shader)); in lower_bitmap()
Dnir_lower_returns.c57 if_stmt->condition = nir_src_for_ssa(nir_load_var(b, state->return_flag)); in predicate_following()
Dnir_builder.h407 nir_load_var(nir_builder *build, nir_variable *var) in nir_load_var() function
/external/mesa3d/src/intel/vulkan/
Danv_nir_lower_input_attachments.c32 return nir_load_var(b, var); in load_frag_coord()
40 return nir_load_var(b, pos); in load_frag_coord()
/external/mesa3d/src/mesa/state_tracker/
Dst_nir_lower_builtin.c200 nir_ssa_def *def = nir_load_var(b, new_var); in lower_builtin_block()
/external/mesa3d/src/intel/blorp/
Dblorp_blit.c101 nir_ssa_def *coord = nir_f2i(b, nir_load_var(b, v->frag_coord)); in blorp_blit_get_frag_coords()
112 coord = nir_isub(b, coord, nir_load_var(b, v->v_dst_offset)); in blorp_blit_get_frag_coords()
130 nir_ssa_def *coord_transform = nir_load_var(b, v->v_coord_transform); in blorp_blit_apply_transform()
145 nir_ssa_def *discard_rect = nir_load_var(b, v->v_discard_rect); in blorp_nir_discard_if_outside_rect()
189 nir_load_var(b, v->v_src_z)); in blorp_create_nir_tex_instr()
714 return nir_load_var(b, color); in blorp_nir_manual_blend_average()
736 nir_ssa_def *rect_grid = nir_load_var(b, v->v_rect_grid); in blorp_nir_manual_blend_bilinear()
1240 src_pos = nir_iadd(&b, src_pos, nir_load_var(&b, v.v_src_offset)); in brw_blorp_build_nir_shader()
Dblorp_clear.c135 nir_ssa_def *header = nir_load_var(&b, a_header); in blorp_params_get_layer_offset_vs()
/external/mesa3d/src/compiler/spirv/
Dvtn_cfg.c650 nir_src_for_ssa(nir_load_var(&b->nb, switch_fall_var)); in vtn_emit_cf_list()
680 cont_if->condition = nir_src_for_ssa(nir_load_var(&b->nb, do_cont)); in vtn_emit_cf_list()
748 cond = nir_ior(&b->nb, cond, nir_load_var(&b->nb, fall_var)); in vtn_emit_cf_list()
/external/mesa3d/src/amd/vulkan/
Dradv_meta_blit2d.c589 nir_ssa_def *pos_int = nir_f2i(&b, nir_load_var(&b, tex_pos_in)); in build_nir_copy_fragment_shader()
618 nir_ssa_def *pos_int = nir_f2i(&b, nir_load_var(&b, tex_pos_in)); in build_nir_copy_fragment_shader_depth()
647 nir_ssa_def *pos_int = nir_f2i(&b, nir_load_var(&b, tex_pos_in)); in build_nir_copy_fragment_shader_stencil()
Dradv_meta_blit.c84 nir_swizzle(&b, nir_load_var(&b, tex_pos_in), swz, in build_nir_copy_fragment_shader()
138 nir_swizzle(&b, nir_load_var(&b, tex_pos_in), swz, in build_nir_copy_fragment_shader_depth()
192 nir_swizzle(&b, nir_load_var(&b, tex_pos_in), swz, in build_nir_copy_fragment_shader_stencil()
Dradv_meta_resolve_cs.c160 nir_ssa_def *newv = nir_load_var(&b, color); in build_resolve_compute_shader()