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Searched refs:nir_store_var (Results 1 – 12 of 12) sorted by relevance

/external/mesa3d/src/compiler/nir/
Dnir_lower_gs_intrinsics.c102 nir_store_var(b, state->vertex_count_var, in rewrite_emit_vertex()
204 nir_store_var(&b, state.vertex_count_var, nir_imm_int(&b, 0), 0x1); in nir_lower_gs_intrinsics()
Dnir_lower_returns.c192 nir_store_var(b, state->return_flag, nir_imm_int(b, NIR_FALSE), 1); in lower_returns_in_block()
196 nir_store_var(b, state->return_flag, nir_imm_int(b, NIR_TRUE), 1); in lower_returns_in_block()
Dnir_lower_passthrough_edgeflags.c47 nir_store_var(&b, out, def, 0xf); in lower_impl()
Dnir_builder.h438 nir_store_var(nir_builder *build, nir_variable *var, nir_ssa_def *value, in nir_store_var() function
/external/mesa3d/src/compiler/spirv/
Dvtn_cfg.c549 nir_store_var(&b->nb, switch_fall_var, nir_imm_int(&b->nb, NIR_FALSE), 1); in vtn_emit_branch()
676 nir_store_var(&b->nb, do_cont, nir_imm_int(&b->nb, NIR_FALSE), 1); in vtn_emit_cf_list()
687 nir_store_var(&b->nb, do_cont, nir_imm_int(&b->nb, NIR_TRUE), 1); in vtn_emit_cf_list()
705 nir_store_var(&b->nb, fall_var, nir_imm_int(&b->nb, NIR_FALSE), 1); in vtn_emit_cf_list()
756 nir_store_var(&b->nb, fall_var, nir_imm_int(&b->nb, NIR_TRUE), 1); in vtn_emit_cf_list()
/external/mesa3d/src/amd/vulkan/
Dradv_meta_resolve_cs.c151 nir_store_var(&b, color, tmp, 0xf); in build_resolve_compute_shader()
155 nir_store_var(&b, color, &tex->dest.ssa, 0xf); in build_resolve_compute_shader()
Dradv_meta_blit2d.c594 nir_store_var(&b, color_out, color, 0xf); in build_nir_copy_fragment_shader()
623 nir_store_var(&b, color_out, color, 0x1); in build_nir_copy_fragment_shader_depth()
652 nir_store_var(&b, color_out, color, 0x1); in build_nir_copy_fragment_shader_stencil()
Dradv_meta_blit.c112 nir_store_var(&b, color_out, &tex->dest.ssa, 0xf); in build_nir_copy_fragment_shader()
166 nir_store_var(&b, color_out, &tex->dest.ssa, 0x1); in build_nir_copy_fragment_shader_depth()
220 nir_store_var(&b, color_out, &tex->dest.ssa, 0x1); in build_nir_copy_fragment_shader_stencil()
Dradv_meta_resolve.c79 nir_store_var(&b, f_color, nir_imm_vec4(&b, 0.0, 0.0, 0.0, 1.0), 0xf); in build_nir_fs()
Dradv_meta_clear.c109 nir_store_var(&vs_b, vs_out_layer, inst_id, 0x1); in build_color_shaders()
497 nir_store_var(&vs_b, vs_out_layer, inst_id, 0x1); in build_depthstencil_shader()
/external/mesa3d/src/intel/blorp/
Dblorp_clear.c138 nir_store_var(&b, v_layer, nir_iadd(&b, instance, base_layer), 0x1); in blorp_params_get_layer_offset_vs()
Dblorp_blit.c686 nir_store_var(b, color, texture_data[0], 0xf); in blorp_nir_manual_blend_average()
709 nir_store_var(b, color, texture_data[0], 0xf); in blorp_nir_manual_blend_average()
1284 nir_store_var(&b, v.color_out, color, 0xf); in brw_blorp_build_nir_shader()