Searched refs:nir_store_var (Results 1 – 12 of 12) sorted by relevance
/external/mesa3d/src/compiler/nir/ |
D | nir_lower_gs_intrinsics.c | 102 nir_store_var(b, state->vertex_count_var, in rewrite_emit_vertex() 204 nir_store_var(&b, state.vertex_count_var, nir_imm_int(&b, 0), 0x1); in nir_lower_gs_intrinsics()
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D | nir_lower_returns.c | 192 nir_store_var(b, state->return_flag, nir_imm_int(b, NIR_FALSE), 1); in lower_returns_in_block() 196 nir_store_var(b, state->return_flag, nir_imm_int(b, NIR_TRUE), 1); in lower_returns_in_block()
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D | nir_lower_passthrough_edgeflags.c | 47 nir_store_var(&b, out, def, 0xf); in lower_impl()
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D | nir_builder.h | 438 nir_store_var(nir_builder *build, nir_variable *var, nir_ssa_def *value, in nir_store_var() function
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/external/mesa3d/src/compiler/spirv/ |
D | vtn_cfg.c | 549 nir_store_var(&b->nb, switch_fall_var, nir_imm_int(&b->nb, NIR_FALSE), 1); in vtn_emit_branch() 676 nir_store_var(&b->nb, do_cont, nir_imm_int(&b->nb, NIR_FALSE), 1); in vtn_emit_cf_list() 687 nir_store_var(&b->nb, do_cont, nir_imm_int(&b->nb, NIR_TRUE), 1); in vtn_emit_cf_list() 705 nir_store_var(&b->nb, fall_var, nir_imm_int(&b->nb, NIR_FALSE), 1); in vtn_emit_cf_list() 756 nir_store_var(&b->nb, fall_var, nir_imm_int(&b->nb, NIR_TRUE), 1); in vtn_emit_cf_list()
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/external/mesa3d/src/amd/vulkan/ |
D | radv_meta_resolve_cs.c | 151 nir_store_var(&b, color, tmp, 0xf); in build_resolve_compute_shader() 155 nir_store_var(&b, color, &tex->dest.ssa, 0xf); in build_resolve_compute_shader()
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D | radv_meta_blit2d.c | 594 nir_store_var(&b, color_out, color, 0xf); in build_nir_copy_fragment_shader() 623 nir_store_var(&b, color_out, color, 0x1); in build_nir_copy_fragment_shader_depth() 652 nir_store_var(&b, color_out, color, 0x1); in build_nir_copy_fragment_shader_stencil()
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D | radv_meta_blit.c | 112 nir_store_var(&b, color_out, &tex->dest.ssa, 0xf); in build_nir_copy_fragment_shader() 166 nir_store_var(&b, color_out, &tex->dest.ssa, 0x1); in build_nir_copy_fragment_shader_depth() 220 nir_store_var(&b, color_out, &tex->dest.ssa, 0x1); in build_nir_copy_fragment_shader_stencil()
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D | radv_meta_resolve.c | 79 nir_store_var(&b, f_color, nir_imm_vec4(&b, 0.0, 0.0, 0.0, 1.0), 0xf); in build_nir_fs()
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D | radv_meta_clear.c | 109 nir_store_var(&vs_b, vs_out_layer, inst_id, 0x1); in build_color_shaders() 497 nir_store_var(&vs_b, vs_out_layer, inst_id, 0x1); in build_depthstencil_shader()
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/external/mesa3d/src/intel/blorp/ |
D | blorp_clear.c | 138 nir_store_var(&b, v_layer, nir_iadd(&b, instance, base_layer), 0x1); in blorp_params_get_layer_offset_vs()
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D | blorp_blit.c | 686 nir_store_var(b, color, texture_data[0], 0xf); in blorp_nir_manual_blend_average() 709 nir_store_var(b, color, texture_data[0], 0xf); in blorp_nir_manual_blend_average() 1284 nir_store_var(&b, v.color_out, color, 0xf); in brw_blorp_build_nir_shader()
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