/external/mesa3d/src/mesa/drivers/dri/i965/ |
D | brw_nir.c | 69 (mode == nir_var_shader_out && is_output(intrin))) { in add_const_offset_to_base_block() 397 nir_lower_io(nir, nir_var_shader_out, type_size_vec4, 0); in brw_nir_lower_vue_outputs() 408 nir_lower_io(nir, nir_var_shader_out, type_size_vec4, 0); in brw_nir_lower_tcs_outputs() 413 add_const_offset_to_base(nir, nir_var_shader_out); in brw_nir_lower_tcs_outputs() 435 nir_lower_io(nir, nir_var_shader_out, type_size_dvec4, 0); in brw_nir_lower_fs_outputs() 464 indirect_mask |= nir_var_shader_out; in nir_optimize() 575 indirect_mask |= nir_var_shader_out; in brw_preprocess_nir()
|
D | brw_program.c | 80 nir_remove_dead_variables(nir, nir_var_shader_in | nir_var_shader_out); in brw_create_nir()
|
/external/mesa3d/src/compiler/nir/ |
D | nir_lower_io.c | 81 if (var->data.mode == nir_var_shader_out) in nir_is_per_vertex_io() 192 case nir_var_shader_out: in lower_load() 211 if (mode == nir_var_shader_in || mode == nir_var_shader_out) in lower_load() 242 assert(mode == nir_var_shader_out); in lower_store() 255 if (mode == nir_var_shader_out) in lower_store() 407 mode != nir_var_shader_out && in nir_lower_io_block()
|
D | nir_lower_io_types.c | 47 assert(var->data.mode == nir_var_shader_out); in get_new_var() 131 (var->data.mode != nir_var_shader_out)) in lower_io_types_block()
|
D | nir_lower_passthrough_edgeflags.c | 42 out = nir_variable_create(shader, nir_var_shader_out, in lower_impl()
|
D | nir_gather_info.c | 60 assert(var->data.mode == nir_var_shader_out); in set_io_mask() 211 var->data.mode == nir_var_shader_out) { in gather_intrinsic_info()
|
D | nir_lower_constant_initializers.c | 77 if (modes & nir_var_shader_out) in nir_lower_constant_initializers()
|
D | nir_lower_clamp_color_outputs.c | 88 if (out->data.mode != nir_var_shader_out) in lower_intrinsic()
|
D | nir_lower_io_to_scalar.c | 119 if (mask & nir_var_shader_out) in nir_lower_io_to_scalar()
|
D | nir_print.c | 362 case nir_var_shader_out: in get_variable_mode_str() 406 var->data.mode == nir_var_shader_out || in print_var_decl() 416 else if (var->data.mode == nir_var_shader_out) in print_var_decl() 421 (var->data.mode == nir_var_shader_out)) in print_var_decl() 427 else if (var->data.mode == nir_var_shader_out) in print_var_decl()
|
D | nir_remove_dead_variables.c | 173 if (modes & nir_var_shader_out) in nir_remove_dead_variables()
|
D | nir_lower_io_to_temporaries.c | 56 if (temp->data.mode == nir_var_shader_out && in emit_copies()
|
D | nir_lower_clip.c | 51 var->data.mode = output ? nir_var_shader_out : nir_var_shader_in; in create_clipdist_var()
|
D | nir_opt_copy_prop_vars.c | 643 apply_barrier_for_modes(state, nir_var_shader_out); in copy_prop_vars_block()
|
D | nir.c | 135 case nir_var_shader_out: in nir_shader_add_variable() 165 (mode == nir_var_shader_out && shader->stage != MESA_SHADER_FRAGMENT)) in nir_variable_create()
|
/external/mesa3d/src/intel/blorp/ |
D | blorp_clear.c | 66 nir_variable *frag_color = nir_variable_create(b.shader, nir_var_shader_out, in blorp_params_get_clear_kernel() 130 nir_variable *v_layer = nir_variable_create(b.shader, nir_var_shader_out, in blorp_params_get_layer_offset_vs() 145 nir_variable *v_pos = nir_variable_create(b.shader, nir_var_shader_out, in blorp_params_get_layer_offset_vs() 157 nir_variable *v_out = nir_variable_create(b.shader, nir_var_shader_out, in blorp_params_get_layer_offset_vs()
|
/external/mesa3d/src/amd/vulkan/ |
D | radv_meta_clear.c | 71 nir_variable_create(vs_b.shader, nir_var_shader_out, position_type, in build_color_shaders() 81 nir_variable_create(vs_b.shader, nir_var_shader_out, color_type, in build_color_shaders() 93 nir_variable_create(fs_b.shader, nir_var_shader_out, color_type, in build_color_shaders() 103 nir_variable_create(vs_b.shader, nir_var_shader_out, layer_type, in build_color_shaders() 484 nir_variable_create(vs_b.shader, nir_var_shader_out, position_type, in build_depthstencil_shader() 492 nir_variable_create(vs_b.shader, nir_var_shader_out, layer_type, in build_depthstencil_shader()
|
D | radv_meta_blit2d.c | 449 nir_variable *pos_out = nir_variable_create(b.shader, nir_var_shader_out, in build_nir_vertex_shader() 457 nir_variable *tex_pos_out = nir_variable_create(b.shader, nir_var_shader_out, in build_nir_vertex_shader() 585 nir_variable *color_out = nir_variable_create(b.shader, nir_var_shader_out, in build_nir_copy_fragment_shader() 614 nir_variable *color_out = nir_variable_create(b.shader, nir_var_shader_out, in build_nir_copy_fragment_shader_depth() 643 nir_variable *color_out = nir_variable_create(b.shader, nir_var_shader_out, in build_nir_copy_fragment_shader_stencil()
|
D | radv_meta_blit.c | 46 nir_variable *pos_out = nir_variable_create(b.shader, nir_var_shader_out, in build_nir_vertex_shader() 54 nir_variable *tex_pos_out = nir_variable_create(b.shader, nir_var_shader_out, in build_nir_vertex_shader() 109 nir_variable *color_out = nir_variable_create(b.shader, nir_var_shader_out, in build_nir_copy_fragment_shader() 163 nir_variable *color_out = nir_variable_create(b.shader, nir_var_shader_out, in build_nir_copy_fragment_shader_depth() 217 nir_variable *color_out = nir_variable_create(b.shader, nir_var_shader_out, in build_nir_copy_fragment_shader_stencil()
|
D | radv_meta_resolve.c | 55 v_position = nir_variable_create(b.shader, nir_var_shader_out, vec4, in build_nir_vs() 76 f_color = nir_variable_create(b.shader, nir_var_shader_out, vec4, in build_nir_fs()
|
D | radv_meta_decompress.c | 55 v_position = nir_variable_create(b.shader, nir_var_shader_out, vec4, in build_nir_vs()
|
D | radv_meta_fast_clear.c | 55 v_position = nir_variable_create(b.shader, nir_var_shader_out, vec4, in build_nir_vs()
|
/external/mesa3d/src/compiler/spirv/ |
D | vtn_variables.c | 914 } else if (*mode == nir_var_shader_out) { in vtn_get_builtin_location() 930 *mode = nir_var_shader_out; in vtn_get_builtin_location() 937 *mode = nir_var_shader_out; in vtn_get_builtin_location() 983 assert(*mode == nir_var_shader_out); in vtn_get_builtin_location() 1325 nir_mode = nir_var_shader_out; in vtn_handle_variables()
|
/external/mesa3d/src/gallium/drivers/vc4/ |
D | vc4_nir_lower_blend.c | 610 nir_variable *sample_mask = nir_variable_create(c->s, nir_var_shader_out, in vc4_nir_store_sample_mask()
|
D | vc4_program.c | 1545 nir_var_shader_out | in vc4_optimize_nir() 2278 nir_var_shader_out); in vc4_shader_ntq() 2289 NIR_PASS_V(c->s, nir_lower_io_to_scalar, nir_var_shader_out); in vc4_shader_ntq()
|