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Searched refs:nir_var_shader_out (Results 1 – 25 of 33) sorted by relevance

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/external/mesa3d/src/mesa/drivers/dri/i965/
Dbrw_nir.c69 (mode == nir_var_shader_out && is_output(intrin))) { in add_const_offset_to_base_block()
397 nir_lower_io(nir, nir_var_shader_out, type_size_vec4, 0); in brw_nir_lower_vue_outputs()
408 nir_lower_io(nir, nir_var_shader_out, type_size_vec4, 0); in brw_nir_lower_tcs_outputs()
413 add_const_offset_to_base(nir, nir_var_shader_out); in brw_nir_lower_tcs_outputs()
435 nir_lower_io(nir, nir_var_shader_out, type_size_dvec4, 0); in brw_nir_lower_fs_outputs()
464 indirect_mask |= nir_var_shader_out; in nir_optimize()
575 indirect_mask |= nir_var_shader_out; in brw_preprocess_nir()
Dbrw_program.c80 nir_remove_dead_variables(nir, nir_var_shader_in | nir_var_shader_out); in brw_create_nir()
/external/mesa3d/src/compiler/nir/
Dnir_lower_io.c81 if (var->data.mode == nir_var_shader_out) in nir_is_per_vertex_io()
192 case nir_var_shader_out: in lower_load()
211 if (mode == nir_var_shader_in || mode == nir_var_shader_out) in lower_load()
242 assert(mode == nir_var_shader_out); in lower_store()
255 if (mode == nir_var_shader_out) in lower_store()
407 mode != nir_var_shader_out && in nir_lower_io_block()
Dnir_lower_io_types.c47 assert(var->data.mode == nir_var_shader_out); in get_new_var()
131 (var->data.mode != nir_var_shader_out)) in lower_io_types_block()
Dnir_lower_passthrough_edgeflags.c42 out = nir_variable_create(shader, nir_var_shader_out, in lower_impl()
Dnir_gather_info.c60 assert(var->data.mode == nir_var_shader_out); in set_io_mask()
211 var->data.mode == nir_var_shader_out) { in gather_intrinsic_info()
Dnir_lower_constant_initializers.c77 if (modes & nir_var_shader_out) in nir_lower_constant_initializers()
Dnir_lower_clamp_color_outputs.c88 if (out->data.mode != nir_var_shader_out) in lower_intrinsic()
Dnir_lower_io_to_scalar.c119 if (mask & nir_var_shader_out) in nir_lower_io_to_scalar()
Dnir_print.c362 case nir_var_shader_out: in get_variable_mode_str()
406 var->data.mode == nir_var_shader_out || in print_var_decl()
416 else if (var->data.mode == nir_var_shader_out) in print_var_decl()
421 (var->data.mode == nir_var_shader_out)) in print_var_decl()
427 else if (var->data.mode == nir_var_shader_out) in print_var_decl()
Dnir_remove_dead_variables.c173 if (modes & nir_var_shader_out) in nir_remove_dead_variables()
Dnir_lower_io_to_temporaries.c56 if (temp->data.mode == nir_var_shader_out && in emit_copies()
Dnir_lower_clip.c51 var->data.mode = output ? nir_var_shader_out : nir_var_shader_in; in create_clipdist_var()
Dnir_opt_copy_prop_vars.c643 apply_barrier_for_modes(state, nir_var_shader_out); in copy_prop_vars_block()
Dnir.c135 case nir_var_shader_out: in nir_shader_add_variable()
165 (mode == nir_var_shader_out && shader->stage != MESA_SHADER_FRAGMENT)) in nir_variable_create()
/external/mesa3d/src/intel/blorp/
Dblorp_clear.c66 nir_variable *frag_color = nir_variable_create(b.shader, nir_var_shader_out, in blorp_params_get_clear_kernel()
130 nir_variable *v_layer = nir_variable_create(b.shader, nir_var_shader_out, in blorp_params_get_layer_offset_vs()
145 nir_variable *v_pos = nir_variable_create(b.shader, nir_var_shader_out, in blorp_params_get_layer_offset_vs()
157 nir_variable *v_out = nir_variable_create(b.shader, nir_var_shader_out, in blorp_params_get_layer_offset_vs()
/external/mesa3d/src/amd/vulkan/
Dradv_meta_clear.c71 nir_variable_create(vs_b.shader, nir_var_shader_out, position_type, in build_color_shaders()
81 nir_variable_create(vs_b.shader, nir_var_shader_out, color_type, in build_color_shaders()
93 nir_variable_create(fs_b.shader, nir_var_shader_out, color_type, in build_color_shaders()
103 nir_variable_create(vs_b.shader, nir_var_shader_out, layer_type, in build_color_shaders()
484 nir_variable_create(vs_b.shader, nir_var_shader_out, position_type, in build_depthstencil_shader()
492 nir_variable_create(vs_b.shader, nir_var_shader_out, layer_type, in build_depthstencil_shader()
Dradv_meta_blit2d.c449 nir_variable *pos_out = nir_variable_create(b.shader, nir_var_shader_out, in build_nir_vertex_shader()
457 nir_variable *tex_pos_out = nir_variable_create(b.shader, nir_var_shader_out, in build_nir_vertex_shader()
585 nir_variable *color_out = nir_variable_create(b.shader, nir_var_shader_out, in build_nir_copy_fragment_shader()
614 nir_variable *color_out = nir_variable_create(b.shader, nir_var_shader_out, in build_nir_copy_fragment_shader_depth()
643 nir_variable *color_out = nir_variable_create(b.shader, nir_var_shader_out, in build_nir_copy_fragment_shader_stencil()
Dradv_meta_blit.c46 nir_variable *pos_out = nir_variable_create(b.shader, nir_var_shader_out, in build_nir_vertex_shader()
54 nir_variable *tex_pos_out = nir_variable_create(b.shader, nir_var_shader_out, in build_nir_vertex_shader()
109 nir_variable *color_out = nir_variable_create(b.shader, nir_var_shader_out, in build_nir_copy_fragment_shader()
163 nir_variable *color_out = nir_variable_create(b.shader, nir_var_shader_out, in build_nir_copy_fragment_shader_depth()
217 nir_variable *color_out = nir_variable_create(b.shader, nir_var_shader_out, in build_nir_copy_fragment_shader_stencil()
Dradv_meta_resolve.c55 v_position = nir_variable_create(b.shader, nir_var_shader_out, vec4, in build_nir_vs()
76 f_color = nir_variable_create(b.shader, nir_var_shader_out, vec4, in build_nir_fs()
Dradv_meta_decompress.c55 v_position = nir_variable_create(b.shader, nir_var_shader_out, vec4, in build_nir_vs()
Dradv_meta_fast_clear.c55 v_position = nir_variable_create(b.shader, nir_var_shader_out, vec4, in build_nir_vs()
/external/mesa3d/src/compiler/spirv/
Dvtn_variables.c914 } else if (*mode == nir_var_shader_out) { in vtn_get_builtin_location()
930 *mode = nir_var_shader_out; in vtn_get_builtin_location()
937 *mode = nir_var_shader_out; in vtn_get_builtin_location()
983 assert(*mode == nir_var_shader_out); in vtn_get_builtin_location()
1325 nir_mode = nir_var_shader_out; in vtn_handle_variables()
/external/mesa3d/src/gallium/drivers/vc4/
Dvc4_nir_lower_blend.c610 nir_variable *sample_mask = nir_variable_create(c->s, nir_var_shader_out, in vc4_nir_store_sample_mask()
Dvc4_program.c1545 nir_var_shader_out | in vc4_optimize_nir()
2278 nir_var_shader_out); in vc4_shader_ntq()
2289 NIR_PASS_V(c->s, nir_lower_io_to_scalar, nir_var_shader_out); in vc4_shader_ntq()

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