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Searched refs:no_present (Results 1 – 2 of 2) sorted by relevance

/external/vulkan-validation-layers/demos/smoke/
DGame.h46 bool no_present; member
89 settings_.no_present = false; in Game()
121 settings_.no_present = true; in parse_args()
DShell.cpp493 if (settings_.no_present && in acquire_back_buffer()
520 if (settings_.no_present) { in present_back_buffer()
544 assert(settings_.no_present); in fake_present()