Searched refs:node_checks_ (Results 1 – 2 of 2) sorted by relevance
14 : AdvancedReducer(editor), node_checks_(zone), zone_(zone) {} in RedundancyElimination()19 if (node_checks_.Get(node)) return NoChange(); in Reduce()178 EffectPathChecks const* checks = node_checks_.Get(effect); in ReduceCheckNode()200 EffectPathChecks const* checks = node_checks_.Get(effect); in TryReuseBoundsCheckForFirstInput()236 if (node_checks_.Get(effect) == nullptr) return NoChange(); in ReduceEffectPhi()242 zone(), node_checks_.Get(NodeProperties::GetEffectInput(node, 0))); in ReduceEffectPhi()245 checks->Merge(node_checks_.Get(input)); in ReduceEffectPhi()271 EffectPathChecks const* checks = node_checks_.Get(effect); in TakeChecksFromFirstEffect()282 EffectPathChecks const* original = node_checks_.Get(node); in UpdateChecks()287 node_checks_.Set(node, checks); in UpdateChecks()
70 PathChecksForEffectNodes node_checks_; variable