Searched refs:numActiveShaderStages (Results 1 – 2 of 2) sorted by relevance
239 …const deUint32 numActiveShaderStages = DE_LENGTH_OF_ARRAY(pShaderStages) - (geometryModule == DE_N… in makeGraphicsPipeline() local246 numActiveShaderStages, // deUint32 stageCount; in makeGraphicsPipeline()
523 const deUint32 numActiveShaderStages = DE_LENGTH_OF_ARRAY(pShaderStages); in makeGraphicsPipeline() local545 numActiveShaderStages, // deUint32 stageCount; in makeGraphicsPipeline()