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Searched refs:numActiveShaderStages (Results 1 – 2 of 2) sorted by relevance

/external/deqp/external/vulkancts/modules/vulkan/sparse_resources/
DvktSparseResourcesShaderIntrinsicsSampled.cpp239 …const deUint32 numActiveShaderStages = DE_LENGTH_OF_ARRAY(pShaderStages) - (geometryModule == DE_N… in makeGraphicsPipeline() local
246 numActiveShaderStages, // deUint32 stageCount; in makeGraphicsPipeline()
/external/deqp/external/vulkancts/modules/vulkan/image/
DvktImageTestsUtil.cpp523 const deUint32 numActiveShaderStages = DE_LENGTH_OF_ARRAY(pShaderStages); in makeGraphicsPipeline() local
545 numActiveShaderStages, // deUint32 stageCount; in makeGraphicsPipeline()